Talk:Jormungand

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NeoTA: I would like some help working out the usability details. Comment here. View the screenshot on a black BG for best visibility.

Most of the code that produced this is in SVN; I intend to update with the neat-waveform-arrangement in combination with adding something else major (hero tags and spelllist editing)

Currently I'm considering the scope of the disclosure-triangles. Are there things that should be percolated down from submenus into the main menu of a data-kind?

I'm planning to implement spelllist editing as:

spelllist #n selector, spelllist name, spelllist type
list of items [attack | learnedwhen]
-> when an item is activated, popup a dialog with 
searchers (numeric/string entry fields which adjust each other as they find results).

Mike: Comment: The icon based things are nifty, but you can't implement it. Elements are arbitrary, and can be anything, not just the default, making the icons obsolete any time someone changes their elements.

In addition, the tabs probably need captions.

NeoTA: The first paragraph is funny, since I already know exactly how to implement it and in fact there is just the 'custom icons' lump left to implement for that feature.

If they need captions, they will expire. Because they will get none. Tooltips on most, captions on none.

Raekuul: Please don't use Photobucket if you can help it. My school (in it's infinite wisdom) blocks it.

NeoTA: added alt url. it will assumably be active within 24h

The Geek: Changed the link to ohrdev.tk to the new ohrdev.com.

Jormungand on Linux?[edit]

Jessica: Since Jormungand is written in python can it work on Linux? If so how do I download the code?

Bob the Hamster: Yes. Jormungand is cross-platform. To get the Jormungand source, you need Subversion, and then you can run something like :

svn checkout svn://gilgamesh.HamsterRepublic.com/jormungand ~jessica/src/jormungand

A brother project?[edit]

raekuul Would it be practical, once I get working on the UHR, to combine the repos?

Bob the Hamster: Why don't you discuss the UHR on the developer's mailing list. I don't know what it is yet, but if it is an OHR-related project, then I can probably make room for it in subversion. Need more information.


Arpgme: There hasn't been any updates since August 9. Is the project dead?