When exactly will an enemy drop its 'rare item' on death?
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An enemy can drop an item a certain percentage of the time. An enemy can drop a rare item a certain percentage of the time when it does not drop a regular item. (say that 10 times fast!)
To decide what item (if any) an enemy will drop when it dies, consider:
remainder = 100% - item%
item% of the time, drop (Item). (rareitem% * remainder) of the time, drop (Rare Item) otherwise drop nothing.
Consider this example:
Item = Potion Item% = 50 Rare Item = Elixir Rare Item% = 50%
therefore
remainder == 50% (ie. 100% - 50%)
50% chance of receiving a Potion. 25% chance of receiving an Elixir. (ie. (50% of 50%) == 25%) 25% chance of receiving nothing.