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Showing below up to 50 results in range #101 to #150.

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  1. I haven't worked for a long time on my rpg file. I've downloaded the new version of custom.exe. Can it bug my game?
  2. I made a GIMP bmp image, and it dose not seem to appear in my import list! What have I done wrong?
  3. I would like to make my game all in black and white. How can I fill the master palette with various shades of grey?
  4. Id:News
  5. Id:Main
  6. Id:Novi
  7. Id:Ohr ido
  8. Ido:Main
  9. Ido:Ohrrpgce en Ido
  10. In a plotscript, how does it know which NPC 2 to use, if there's a new list of NPCs for every map?
  11. Is Bob a dog?
  12. Is it possible to change the background (animation) when prompted by an Attack?
  13. Is it possible to make a textbox advance faster?
  14. Is it possible to make an enemy know whether it is poisoned or stunned so it can heal itself?
  15. Is it possible to put two NPCs on the same X,Y position with Plotscripting?
  16. Is it possible to use Variables in place of (i.e., use them in the same fashion as) tags?
  17. Is my work protected by copyright? Can I limit who uses the game?
  18. Is there a way to enable NPCs to walk through each other?
  19. Is there any way to add captions to an attack when the target is "Weak to" or "Strong to" the attack?
  20. Is there any way to adjust how much the "Weak to" and "Strong to" will add or remove from the damage?
  21. Licenca
  22. Licenca-binario
  23. Magazine:Hamsterspeak
  24. MidpaBam
  25. MulticoloredWizard
  26. Musica
  27. Notas Importantes
  28. Notepad++
  29. OHRVER.TXT
  30. Olbies
  31. Old awful formula
  32. Other Ways to Compile A Plotscript
  33. Photoshop
  34. Plan for 256 color sprites
  35. Plan for Canvas slices
  36. Plan for HS4
  37. Plan for In-App-Purchase Support
  38. Plan for a joystick config menu
  39. Plan for cleanup and control of fades
  40. Plan for cleanup of stale temporary files
  41. Plan for full-inventory handling
  42. Plan for hero inventories
  43. Plan for improved spell learning
  44. Plan for magic variables in HamsterSpeak
  45. Plan for merging hero and NPC walkabout layers
  46. Plan for network support
  47. Plan for new graphics rendering
  48. Plan for per-vertex transformation
  49. Plan for spriteset import/export
  50. Plan for turn-based battles

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