User:Pkmnfrk/Menus.bin
MENUS.BIN holds definitions of menu items.
Offset | Data | Meaning |
---|---|---|
0 - 11 | STR (20) (1i + 10i) | Name of Menu (for Custom, mainly) |
12 | INT (1) | Number of menu items (up to 10) |
13 | INT (2) | Bitsets: 0 - Background is fuzzy (vs solid) |
15 | INT (1) | Background colour |
16 | INT (1) | Foreground colour |
17 | INT (1) | Foreground highlight colour |
18 | INT (1) | Foreground highlight colour 2 (flashing) |
19 | INT (1) | Disabled foreground colour |
20 | INT (1) | X Position (Centered around?) |
21 | INT (1) | Y Position |
22 + Menu Item x XX | STR (30) (1i + 15i) | Menu Item Text |
INT (1) | Enabler tag: 0 = always enabled, < 0 = enabled if tag is off, > 0 = enabled if tag is on | |
INT (1) | Bitsets 0 - Display even if disabled | |
INT (1) | Entry type 1) Special - Includes Item, Equip, Spell, Status, Volume, Exit, etc... sybtype tells
which one. | |
INT (1) | Subtype (meaning varies depending on Entry type) |
ARCHINYM.LMP
. ATTACK.BIN
. BINSIZE.BIN
. BROWSE.TXT
. DEFPAL#.BIN
. DEFPASS.BIN
. distrib.reld
. FIXBITS.BIN
. general.reld
. heroes.reld
. heroform.reld
. LOOKUP1.BIN
. MENUITEM.BIN
. MENUS.BIN
. PALETTES.BIN
. PLOTSCR.LST
. SFXDATA.BIN
. SLICELOOKUP.TXT
. slicetree_#_#.reld
. SONGDATA.BIN
. UICOLORS.BIN
Map Format :
E
. D
. L
. N
. P
. T
. Z
BAM
. DOR
. DOX
. DT0
. DT1
. DT6
. EFS
. FNT
. FOR
. GEN
. HSP
. HSZ
. ITM
. MAP
. MAS
. MN
. MXS
. PAL
. PT0 ... PT8
. RGFX
. SAY
. SHO
. SNG
. STF
. STT
. TAP
. TIL
. TMN
. VEH