Talk:Plan for non-tile-based walking
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Some RPGs implement "sliding" when you collide with a wall close to a corner. Should we attempt to implement this?
I implemented this by script in Eldardeen, but want to improve it to readjust the player over a couple steps instead of in one go. I think it is a good idea, otherwise walking through a 1 tile wide door is frustrating.
Also, it might be helpful to (add a mode to) layer NPCs by y coordinate. We may need overlapping NPCs at times.