User contributions for Kizul Emeraldfire
Jump to navigation
Jump to search
21 May 2007
- 20:3120:31, 21 May 2007 diff hist +98 Free Sound Effects →Misc. Sounds
- 20:2920:29, 21 May 2007 diff hist +31 N File:Rain.ogg Loopable sound effect for rain. current
2 April 2007
- 20:0220:02, 2 April 2007 diff hist +136 m Talk:Free Sound Effects W00t! :D
31 March 2007
- 16:2016:20, 31 March 2007 diff hist +243 Talk:Free Sound Effects Accessibility (or lack thereof)?
- 16:1616:16, 31 March 2007 diff hist +131 Free Sound Effects →Menu Interface Sounds: added TextboxBloop8-bit.ogg — ‘Sound effect for text appearing in a textbox.’
- 16:1316:13, 31 March 2007 diff hist +45 N File:TextboxBloop8-Bit.ogg Sound effect for text appearing in a textbox. current
17 February 2007
- 06:1706:17, 17 February 2007 diff hist +266 How do I give my game an icon? Yet another alternative, one which I thought up several, several months ago. :)
27 January 2007
- 00:2900:29, 27 January 2007 diff hist +115 Talk:F.A.Q. No edit summary
26 January 2007
- 04:4804:48, 26 January 2007 diff hist +237 Talk:F.A.Q. Regarding O.H.R. Utilities
19 January 2007
- 06:2506:25, 19 January 2007 diff hist +210 User talk:Pkmnfrk I keep forgetting You = Pkmnfrk…
18 January 2007
- 13:2713:27, 18 January 2007 diff hist +269 Nm Talk:How do I make a loop point in a MIDI using Anvil Studio? New page: ~~~: Hmm, I noticed you changed the title of the question. The reason I used an 'an' was because I pronounce MIDI as an acronym rather than 'middy', like other people pronounce it. :) Als...
15 January 2007
- 03:2503:25, 15 January 2007 diff hist +116 N How do I make a loop point in a MIDI using Anvil Studio? This would be especially useful for songs where there's an intro, and it just loops the part after forever and ever. (And whoops, forgot to log in…)
19 November 2006
- 21:3421:34, 19 November 2006 diff hist +3,260 N Will there ever be Items/Attacks/Spells that can summon enemies in battle as allies? Interior copied from Bug 259.
- 21:2821:28, 19 November 2006 diff hist +91 F.A.Q. →Feature Request Questions: Will there ever be Items/Attacks/Spells that can summon enemies in battle as allies?
18 November 2006
- 00:2100:21, 18 November 2006 diff hist +672 N Talk:Will you ever update the map editor? Seperate editing modes?
16 November 2006
- 22:3922:39, 16 November 2006 diff hist +1 m Will the O.H.R.RPG.C.E. ever be able to use a different size of font (e.g. 16×16 or 8×16)? →Not Now...
- 19:2119:21, 16 November 2006 diff hist +415 N File:OHR 8×16.png Whenever it gets implemented — here's the 8×16 O.H.R. font. I was bored and was still thinking about the O.H.R. having an 8×16 font, and I thought I'd help out by drawing this up. None of these letters are ripped from any games — if the pixels are a current
15 November 2006
- 16:0516:05, 15 November 2006 diff hist −9 m Talk:Will the O.H.R.RPG.C.E. ever be able to use a different size of font (e.g. 16×16 or 8×16)? Whoops! My mistake — the GBC Dragon Warrior III uses 8×16 for textboxes, not 16×16. <.<;
- 15:5615:56, 15 November 2006 diff hist +53 Talk:Will the O.H.R.RPG.C.E. ever be able to use a different size of font (e.g. 16×16 or 8×16)? No edit summary
- 15:2515:25, 15 November 2006 diff hist +1,077 N Talk:Will the O.H.R.RPG.C.E. ever be able to use a different size of font (e.g. 16×16 or 8×16)? ‘I don’t know why the O.H.R. wouldn't be able to support a larger font size just because it’s only 320×200…’
13 November 2006
- 21:1821:18, 13 November 2006 diff hist −19 F.A.Q. →General Questions: Reworded question about multiple fonts to 'In the future, will it be possible to have more than one font in one game?'
- 15:3515:35, 13 November 2006 diff hist +99 F.A.Q. →General Questions: Will the O.H.R.RPG.C.E. ever be able to use a different size of font (e.g. 16×16 or 8×16)?
- 15:2915:29, 13 November 2006 diff hist +100 F.A.Q. →General Questions: In the future, will the O.H.R.RPG.C.E. be able to have multiple fonts imported into one game?
7 November 2006
- 15:5215:52, 7 November 2006 diff hist +739 Talk:Free Sound Effects Categorizing?
- 15:4215:42, 7 November 2006 diff hist +434 Free Sound Effects →Sound Effect Downloads: Added the 'Charged Sonic Boom' and 'Charged Lightning' SFX to the gallery. By the way, I had to manually wrap the filenames for said SFX.
- 15:3415:34, 7 November 2006 diff hist +96 N File:ChargedLightningAttack8-Bit.ogg A sound effect for an attack/spell that charges and releases a wave of electricity on the enemy. current
- 15:3415:34, 7 November 2006 diff hist +74 N File:ChargedSonicBoomAttack8-Bit.ogg A sound effect for an attack/spell that charges and releases a sonic boom. current
3 November 2006
- 10:3810:38, 3 November 2006 diff hist +288 Free Sound Effects →Sound Effect Downloads: Added Slash and Crush SG
- 10:3510:35, 3 November 2006 diff hist +83 N File:Crush8-Bit.ogg A crushing sound effect. Made primarily for hammers and very large, wooden mallets. current
- 10:3410:34, 3 November 2006 diff hist +59 N File:Slash8-Bit.ogg A slashing sound effect for swords and other sharp objects. current
- 10:1710:17, 3 November 2006 diff hist +113 Free Sound Effects →Sound Effect Downloads: Adding the Menu SFX
- 10:1610:16, 3 November 2006 diff hist +43 N File:Menu8-Bit.ogg A sound effect for launching the Main Menu. current
1 November 2006
- 23:4423:44, 1 November 2006 diff hist +324 Free Sound Effects →Sound Effect Downloads
- 23:4123:41, 1 November 2006 diff hist +98 N File:MediumExplosion8-Bit.ogg 8-bit NES-style sound effect: A larger explosion (for things like dynamite and destructive spells) current
- 23:4023:40, 1 November 2006 diff hist +84 N File:SmallExplosion8-Bit.ogg 8-bit NES-style sound effect: A small explosion (for a gunshot or a popping balloon) current
- 11:5611:56, 1 November 2006 diff hist +174 m Talk:Free Sound Effects No edit summary
- 11:5211:52, 1 November 2006 diff hist +49 Game Talk:Wandering Hamster/development →Regarding the Sound Effects…
31 October 2006
- 16:4216:42, 31 October 2006 diff hist −60 Game Talk:Wandering Hamster/development →Regarding the Sound Effects…: Just uploaded some SFX…
- 16:4016:40, 31 October 2006 diff hist +2 m Free Sound Effects Decided to exempt the pahrenthesis'd (spelling?) parts of the 8-bit SFX so it'd be easier to read.
- 16:3816:38, 31 October 2006 diff hist +808 Free Sound Effects Added some 8-bit NES-style sound effects (I feel like a stuck record with how many times I've repeated those words… >.<)
- 16:1416:14, 31 October 2006 diff hist +225 N File:Cancel8-Bit.ogg 8-bit NES-style sound effect: Just the opposite of the Confirm sound effect. This one's for going back to the previous menu (from Spells or Order to the Main Menu), saying “I’m not sleepy yet.” to the innkeeper, etc.… current
- 16:0816:08, 31 October 2006 diff hist +199 N File:Confirm8-Bit.ogg 8-bit NES-style sound effect: Confirmation sound effect (for going into a submenu (like from the Main Menu to Items or Status), saying “Sure, I’ll sleep here tonight!” to an innkeeper, etc.…) current
- 16:0616:06, 31 October 2006 diff hist +72 N File:Select8-Bit.ogg 8-bit NES-style sound effect: Sound effect for a moving the menu cursor. current
- 16:0216:02, 31 October 2006 diff hist +54 N File:Collision8-Bit.ogg 8-bit NES-style sound effect: Bumping into a wall/NPC. current
- 16:0216:02, 31 October 2006 diff hist +77 N File:Heal8-Bit.ogg 8-bit NES-style sound effect: A sound effect for a healing attack/item/spell. current
- 16:0116:01, 31 October 2006 diff hist +55 N File:DownStairs8-Bit.ogg 8-bit NES-style sound effect: walking down a staircase. current
- 15:5415:54, 31 October 2006 diff hist +110 N File:UpStairs8-Bit.ogg 8-bit NES-style sound effect: walking up a staircase (renamed version, since I don't know how to delete files) current
- 15:3915:39, 31 October 2006 diff hist +53 N File:UpStairs.ogg 8-bit NES-style sound effect: walking up a staircase. current
- 14:3714:37, 31 October 2006 diff hist +4 m Talk:Free Sound Effects …bloody typos.
- 14:3714:37, 31 October 2006 diff hist +198 N Talk:Free Sound Effects Problems uploading .ogg- and .mp3-format sound effects.