User contributions for NeoTA
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23 September 2012
- 17:1017:10, 23 September 2012 diff hist +1 m PT0 fix a preexisting missing parenthese
- 17:0917:09, 23 September 2012 diff hist +228 PT0 Add a brief verbal description of layout; hopefully easier to remember the entirety of.
19 September 2012
- 03:5803:58, 19 September 2012 diff hist 0 m ITM fix - I keep forgetting which way round named links are.
- 03:4703:47, 19 September 2012 diff hist +48 ITM →Formal Specs: Add reference links
- 03:4203:42, 19 September 2012 diff hist +25 MAP Add reference links
- 03:3903:39, 19 September 2012 diff hist +8 SHO Add reference current
- 03:3703:37, 19 September 2012 diff hist +184 FOR →Formal Specs: add references table
- 03:3203:32, 19 September 2012 diff hist +346 DT1 add references table
- 03:2503:25, 19 September 2012 diff hist −1 m DT0 →References to other lumps: fix non-escapeable '|'
- 03:1103:11, 19 September 2012 diff hist +309 DT0 add references table
- 03:1003:10, 19 September 2012 diff hist +14 m PT0 amend pt8
- 02:5602:56, 19 September 2012 diff hist +237 N add references table
- 02:3802:38, 19 September 2012 diff hist +127 L add references table
- 02:0702:07, 19 September 2012 diff hist −4 m DT6 →References to other lumps: fix table formatting
18 September 2012
- 23:0923:09, 18 September 2012 diff hist +338 DT6 List external lump references (partially complete)
- 22:2222:22, 18 September 2012 diff hist −2 m PT0 fix
- 22:2222:22, 18 September 2012 diff hist +184 PT0 List users of each PTx lump
15 September 2012
- 13:4213:42, 15 September 2012 diff hist +4 L →Current format: Sync X coord description with Y coord description
- 13:4113:41, 15 September 2012 diff hist +295 Talk:L Description of x and y coords mismatch
- 04:1704:17, 15 September 2012 diff hist +119 T Smite untruths about BSAVE header usage ;)
- 04:1004:10, 15 September 2012 diff hist +218 Talk:BSAVE Header Actually, the tilemap lump description page just lies.
- 04:0204:02, 15 September 2012 diff hist +227 Talk:BSAVE Header ... strange happens, apparently.
- 03:5003:50, 15 September 2012 diff hist +356 N Talk:BSAVE Header What happens when BSAVEd data is bigger (>64k) than the header can describe?
- 03:0903:09, 15 September 2012 diff hist +166 BSAVE Header Added a link to get a convenient list of lumps which use BSAVE headers.
10 September 2012
- 06:1806:18, 10 September 2012 diff hist 0 m GEN 360 bytes? more like 360 elements/720 bytes!
18 March 2012
- 23:3323:33, 18 March 2012 diff hist +98 GrafX2 Dev version recently got animation support :)
27 February 2012
- 20:4720:47, 27 February 2012 diff hist +329 GrafX2 Recent versions have an awesome tile-map mode.
13 February 2012
- 18:3318:33, 13 February 2012 diff hist +145 VEH Speed is a weird kind of enumeration.
10 February 2012
- 01:1101:11, 10 February 2012 diff hist +351 Talk:RPG format Note on example code -- signedness
- 01:0601:06, 10 February 2012 diff hist +481 RPG format →Lump Format: Minimal example code - IMO viewing the size as a pair of little-endian unsigned integers is simpler.
29 May 2011
- 00:5700:57, 29 May 2011 diff hist +517 Graphics Utilities Add GPick (currently in a new category, as it's not an *OHR* graphic tool, nor a graphic *editor*)
4 January 2011
- 02:5202:52, 4 January 2011 diff hist +39 RPG format →Lump Format
- 02:4902:49, 4 January 2011 diff hist +109 Talk:RPG format ichiro -- do you mean character encoding?
4 December 2010
- 15:4915:49, 4 December 2010 diff hist +14 Graphics Utilities →NeoTA says:: rank mypaint
20 November 2010
- 01:0501:05, 20 November 2010 diff hist +72 m GMIC No edit summary current
- 01:0301:03, 20 November 2010 diff hist +1,006 m GMIC revise AA filter
15 November 2010
- 17:1117:11, 15 November 2010 diff hist +1,638 N GMIC GMIC is a filtering framework
- 16:3016:30, 15 November 2010 diff hist +1,214 Graphics Wizardry +re-indexization
14 November 2010
- 03:3703:37, 14 November 2010 diff hist +510 Graphics Wizardry →Bilateral Filtering: +demo image
- 03:2303:23, 14 November 2010 diff hist −30 m File:Bilateral-guessing.png No edit summary current
- 03:2103:21, 14 November 2010 diff hist +161 N File:Bilateral-guessing.png Example of how to use bilateral filtering to [strike]save the day[/strike] Get an approximation of what colors approximate an object and how they are distributed
- 03:0503:05, 14 November 2010 diff hist +161 m Graphics Wizardry →Bilateral Filtering
10 November 2010
- 23:4123:41, 10 November 2010 diff hist +392 Graphics Utilities →External Graphics Editors: +KToon
9 November 2010
- 16:5916:59, 9 November 2010 diff hist +330 Graphics Wizardry →Skeletonization: Add a visual example
- 16:5016:50, 9 November 2010 diff hist +137 N File:Skeletonization.gif Demonstrate the result of skeletonization upon a messy pixel-ish lineart, using GMIC 'Contours/Skeleton' filter (with default parameters) current
- 16:4316:43, 9 November 2010 diff hist +193 Graphics Wizardry →Greyscale colorization: Detail the particular merits of beginning from a greyscale.
- 12:2312:23, 9 November 2010 diff hist +366 Graphics Wizardry →Pre-indexization: clarify re:sprites
- 04:3104:31, 9 November 2010 diff hist +229 Graphics Wizardry →Pre-indexization
- 04:2104:21, 9 November 2010 diff hist +885 Graphics Wizardry +pre-indexization
- 02:2102:21, 9 November 2010 diff hist +331 m Graphics Wizardry some details