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This lump contains individual enemy formations (see EFS for formation sets). It is a binary file with records of 40 elements, a total of 80 bytes each.
Formal Specs[edit]
Offset | Data | Meaning |
---|---|---|
Records start (80 bytes) | ||
0-31 Enemy Data x8 enemies, 4 INT each 0-3 is enemy 0, 4-7 is enemy 1, etc |
INT(1) | Enemy type + 1, 0 if unused |
INT(1) | Enemy x (range 0-250) | |
INT(1) | Enemy y (range 0-199) | |
INT(1) | Unused | |
32 | INT(1) | Background |
33 | INT(1) | Battle music + 1, 0 if none, -1 for same as map |
34 | INT(1) | Background animation frames - 1 |
35 | INT(1) | Background animation speed (ticks per frame) |
36 | INT(1) | Victory tag. 0 or 1 for none/unchangeable, 2+ is tag number |
37 | INT(1) | On death action:
-1: continue game |
38 | INT(1) | Hero Formation |
39 | INT(1) | Unused |
References to other lumps[edit]
Field | Indicating record in lump: |
---|---|
Enemy type | DT1 |
Background | MXS |
Battle music | (music file) |
ARCHINYM.LMP
. ATTACK.BIN
. BINSIZE.BIN
. BROWSE.TXT
. DEFPAL#.BIN
. DEFPASS.BIN
. distrib.reld
. FIXBITS.BIN
. general.reld
. heroes.reld
. heroform.reld
. LOOKUP1.BIN
. MENUITEM.BIN
. MENUS.BIN
. PALETTES.BIN
. PLOTSCR.LST
. SFXDATA.BIN
. SLICELOOKUP.TXT
. slicetree_#_#.reld
. SONGDATA.BIN
. UICOLORS.BIN
Map Format :
E
. D
. L
. N
. P
. T
. Z
BAM
. DOR
. DOX
. DT0
. DT1
. DT6
. EFS
. FNT
. FOR
. GEN
. HSP
. HSZ
. ITM
. MAP
. MAS
. MN
. MXS
. PAL
. PT0 ... PT8
. RGFX
. SAY
. SHO
. SNG
. STF
. STT
. TAP
. TIL
. TMN
. VEH