Persist.reld
Persist.reld is a RELOAD document that stores game-specific state data which does not belong in saved games. It is stored at settings_dir/<gamename>/persist.reld.
See also gameconfig.ini which stores key-value pairs of human-readable configuration.
Persist.reld is better suited to structured data that would not fit well in gameconfig.ini. Currently it contains only in-app-purchase information.
Reload Tree structure[edit]
- persist - the root node
- purchase_cache - contains information about successful purchases
- paypal - contains information about paypal purchases
- zero or more child nodes named for the paypal button ID number
- count int - the number of times this product has been successfully purchased
- zero or more child nodes named for the paypal button ID number
- ouya contains information about OUYA store purchases
- zero or more child nodes named for the OUYA in-app-purchase product ID number
- count int - the number of times this product has been successfully purchased
- zero or more child nodes named for the OUYA in-app-purchase product ID number
- paypal - contains information about paypal purchases
- purchase_cache - contains information about successful purchases
ARCHINYM.LMP
. ATTACK.BIN
. BINSIZE.BIN
. BROWSE.TXT
. DEFPAL#.BIN
. DEFPASS.BIN
. distrib.reld
. FIXBITS.BIN
. general.reld
. heroes.reld
. heroform.reld
. LOOKUP1.BIN
. MENUITEM.BIN
. MENUS.BIN
. PALETTES.BIN
. PLOTSCR.LST
. SFXDATA.BIN
. SLICELOOKUP.TXT
. slicetree_#_#.reld
. SONGDATA.BIN
. UICOLORS.BIN
Map Format :
E
. D
. L
. N
. P
. T
. Z
BAM
. DOR
. DOX
. DT0
. DT1
. DT6
. EFS
. FNT
. FOR
. GEN
. HSP
. HSZ
. ITM
. MAP
. MAS
. MN
. MXS
. PAL
. PT0 ... PT8
. RGFX
. SAY
. SHO
. SNG
. STF
. STT
. TAP
. TIL
. TMN
. VEH