History of Release Dates
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New official stable versions of the OHRRPGCE are released on a schedule determined by divination (or perhaps just when we feel like it). Each version is given a memorable code-name for reference. Sometimes bugfix versions (named with a +, for example xocolatl+2) are released for important bugfixes when the next version is too far away.
version | codename | release date | notes |
---|---|---|---|
previous | Nameless versions | 1997 or 1998-2002 | |
previous | handshake | Nov 29 2002 | "Henceforth all updates will have silly codenames" |
previous | espereble | July 31 2003 | |
previous | wolfwood | August 04 2003 | |
previous | paternoster | October 05 2003 | |
previous | ozarks | June 28 2004 | |
previous | quaternion | May 19 2005 | First GPL license version |
previous | rusalka | October 03 2005 | |
previous | serendipity | February 15 2006 February 16 2006 (+) |
First official FreeBasic (Windows/Linux) version, midi music format support. |
previous | tirgoviste | March 15 2006 | |
previous | hasta-la-qb | July 09 2006 Aug 03 2006 (+) |
Final DOS/QuickBasic release |
previous | ubersetzung | September 21 2007 | Includes a new demo game "Vikings of Midgard" Sound effects, more music formats, 32-bit plotscripting, map layers |
previous | voxhumana | January 21 2008 | Menu and UI colours became customisable |
previous | werewaffle | August 16 2008 August 20 2008 (+) |
default master palette replacement, big performance improvements |
previous | xocolatl | October 2 2008 October 3 2008 (+) April 3 2009 (+2) |
Portraits, box borders, NPC limit increase. xocolatl+ release includes an update to Vikings of Midgard that uses the new portrait feature |
previous | ypsiliform | Jan 8 2010 Jan 28 2010 (+1) Feb 8 2010 (+2) Nov 8 2010 (+3) |
Integrated F1 help, more map layers, slice-tree infrastructure, item limit increase, script trigger maintenance tools, sprite import/export, DirectX backend for Windows, default graphics backend became SDL, tons of other features and fixes. Includes a new version of Vikings of Midgard |
previous | zenzizenzic | May 6 2011 | Mac OS X port, improved DirectX backend for Windows now the default, slice collection editor, new save format, more NPCs, bigger maps, more elements, map zones, many other features and bugfixes |
previous | alectormancy | June 15 2012 July 27 2012 (+1) July 31 2012 (+2) |
Simultaneous playing and editing, Game Distribution menu, Mac version improvements, and other things |
previous | beelzebufo | April 9 2013 | Option for Turn-Based battles, customizable battle menus, Map editor improvements, many other improvements |
previous | callipygous | April 4 2016 June 6 2016(+1) |
Android port and a bunch of other dang stuff, just read whatsnew.txt and stop bothering me ;) |
previous | dwimmercrafty | August 31 2017 | Pathfinding, editor usability improvements, .gif recording and more; read whatsnew.txt |
previous | etheldreme | December 3 2017 | New map editor features including mouse support, enemy appear animations, visual browsers for many things in the editor |
previous | fufluns | January 12 2020 | Variable-size sprites, play games with mouse or joystick, and very many other things - see whatsnew.txt |
previous | gorgonzola | May 2 2020 | Transparent sprites. See whatsnew.txt |
previous | hróðvitnir | September 13 2021 | Global NPCs, gfx_sdl2, actual gamepad support whatsnew.txt |
current | ichorescent | October 24 2024 | See whatsnew.txt |
next | J??? | Target: January 2025 | ??? |
future | K??? | Target: ??? | ??? |