Bughunters League Table

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Report bugs, win points, climb the charts! This table shows (hopefully) everyone who's reported a bug since the etheldreme release candidate, and ranks them by their diligence for documenting their own misfortunes.

Place Who Points Reported bugs
1 Golden star.png Golden star.png Golden star.png Foxley 26 24
2 Golden star.png Golden star.png Feenick 24 23
3 Golden star.png Nathan Karr 18.5 18
4 MirceaKitsune 14.5 10
5 Fenrir 12 9
6 Wobbler 11.5 11
7 RMZ 9.5 8
8 Sword 8.5 6
9 kylekrack 7.5 7
10 Chalkflower 7 7
11 Charbile 7 6
12 Bird 6 7
13 FnrrfYgmSchnish 4.5 4
14 TheLordThyGod 4 5
15 BE 4 3
16= Ichiro 3.5 4
16= Santino Labbate 3.5 4
16= sheamkennedy 3.5 4
19 sotrain515 3.5 2
20 Hops 3 3
21 MasterK 2.5 2
22= Gaplan 2 3
22= LieMurderProfit 2 3
24= 4in111 2 2
24= Mefisno 2 2
26= Bena 1.5 2
26= TailBit 1.5 2
28= ??? 1 1
28= A-zu-ra 1 1
28= Chronoas 1 1
28= Eradin 1 1
28= Kefyrra 1 1
28= MorpheusKitami 1 1
28= Pepsi Ranger 1 1
28= sooshy 1 1
28= Spoonweaver 1 1
37= Alana 0.5 1
37= whoapotato 0.5 1

Bug summary[edit]

Fixed Partially fixed Not fixed Total reported
Etheldreme 55 1 60 116
Post-Etheldreme nightly builds 28 2 24 54


Bug reports[edit]

The following table lists every reported bug for which points were given, in no particular order.

Please don't edit this table to report a bug; see How do I report a bug?

Points are only awarded to bugs (or sometimes non-bugs which warranted investigation) if they weren't known and enough information is given to make TMC confident that they're real and to allow it to be tracked it down. So giving good reports is to your advantage! A number of reports of crashes without enough details have been thrown away. Normally only the first person to report a bug gets it unless later reports were useful (e.g. confirmed the bug).

Scoring is by type of bug:

  • 0.5: glitch or annoyance or documentation error
  • 1: normal bugs (e.g. something doesn't work)
  • 1.5: harmless crash/freeze/state or data corruption
  • 2: data loss/corruption or harmful crash/freeze (any crash while editing or playing a game is harmful)

Everyone in the 'Reporter' column gets the points.

Fixed? shows:

  • A number gives the SVN revision in which it was fixed
  • yes means it was fixed but I didn't note down the SVN revision
  • part means partially fixed
  • no means I was busy fixing some other bug
  • notabug means it's not our fault, but someone deserved a reward

Version means the bug was:

  • E-: found in the etheldreme release candidates
  • E: present in etheldreme (but might be far older)
  • E+: introduced in nightly builds since etheldreme

Categorisation into E/E+ might not be 100% accurate.

Reporter Points Version Fixed? Bug
kylekrack 0.5 E- yes Mapedit layer skew keys misdocumented
Foxley 0.5 E- yes Glitch with tile animation pattern editor 'end of animation'
LieMurderProfit 1 E yes x86_64 linux packages included hspeak for x86
FnrrfYgmSchnish 1 E 9871 Characters above 127 in text weren't copy-pastable
FnrrfYgmSchnish 1 E no Whitespace appended to every line when copy/pasting text on Windows
Foxley 1.5 E no Garbage results from undo in map editor after placing one-way walls and using Stamp tool (possible crash?)
kylekrack 2 E no Crash when changing window zoom using F9 in the browser
Foxley 2 E+ no Crash when changing window zoom using F9 in the map browser
Feenick 1 E 9913 "Expanded" (after pressing Enter) attack elemental fail condition editor didn't save changes
Foxley 0.5 E+ no Backspace deletes menuitem text "when you press right and then enter instead of specifying a elemental resist %" (See snowgame0021.gif)
Ichiro 1 E 9906 Can't compile hspeak on Arch Linux
FnrrfYgmSchnish/BE 1 E no fullscreen is broken in gfx_directx on Windows 10 Creators Update
RMZ 1 E 10002 Text slice width not updating in sliceedit
MasterK 1.5 E no loadmapstate not working on numbered mapstates
kylekrack 1.5 E 9930 crash in hspeak when printing an error message for "for(variable(i),..."
sheamkennedy 1 E 10513 NPCs can walk through pushable NPCs getting pushed into a wall https://www.slimesalad.com/forum/viewtopic.php?t=7572
sheamkennedy 1 E no Bug #2034 NPCs can walk through each other https://www.slimesalad.com/forum/viewtopic.php?t=7638
sheamkennedy 0.5 E yes Missing NPCmovetype:chaseyoupathfinding constant
sheamkennedy 1 E no Stuck keys when using Mac F3 exposè https://www.slimesalad.com/forum/viewtopic.php?t=7620
Chronoas 1 E 10788/10789 Queued attacks w/ turn-based delays don't count down when enemy acts or hero uses autotargetted attack https://www.slimesalad.com/forum/viewtopic.php?t=7711
sotrain515/Sword 2 E 11141 Bug #2036 Random freeze or crash when switching collections in slice collection editor while a slice is under the mouse
Foxley 2 E 10077 Reimport Scripts in the tileset editor wipes the tileset
Pepsi Ranger 1 E no (Unconfirmed) gfx_sdl on Windows fullscreening is affected by window size settings https://www.slimesalad.com/forum/viewtopic.php?p=132358#132358
BE 2 E+ 10022 box border spriteset 0 replaced when upgrading to rgfx
Foxley 0.5 E 10023 549 ticks = 0.3 sec in the attack editor
Foxley 1 E no Self-target On-death attack causes the on-death to trigger again, looping forever
Feenick 1 E+ 10090 Pressing Space in attack browser causes wrong attack to be selected/opened, and breaks New button
RMZ 1 E 10134 F4 tag debug key broken in battles
sotrain515 1.5 E 9942 Crash using ellipse slice commands on non-ellipses
MasterK 1 E 9966 "delete_ScriptData: nonzero refcount" error when quitting
MirceaKitsune 2 E 9931 Secretly-wrong AFTER textbox link tag conditions, when set with ctrl-left/right
MirceaKitsune 2 E+ 10282 Spriteset corruption when cancelling whole-set import
Feenick 1 E 10180 Missing menu item subtype constants
A-zu-ra/TheLordThyGod 1 E no Audio (music_sdl) broken when Windows codepage set to Japanese
Fenrir 1 E 10302 Possible to target untargetable enemy at same position as a targetable one left
Feenick 1 E yes "hero z" could incorrectly throw "invalid party slot" errors, but its argument is actually party caterpillar rank
Feenick 1 E+ 10373 Mouse hover cursor appeared above first hero if mouse controls disabled
Wobbler 0.5 E+ no mouse hover color used when mouse disabled, various places (eg load/save? battle menus)
MirceaKitsune 1.5 E+ 10375 Quickload bug: if save slot 0 wasn't in use the quicksave wouldn't load, leaving the game uninitialised
Hops/Wobbler/RMZ 1.5 E+ 11140 Uneditable hidden menu items in menu editor
Hops 0.5 E 10384 Custom created games named "gamename crash-recovered 0 crash-recovered 0.rpg" etc
Hops 1 E 10381 hspeak error if .rpg filename too long
Sword/Foxley 2 E+ 10395 Crash in zonemap View mode, no zones on tile
Wobbler 2 E+ yes Possible crash when right-clicking in thingbrowser
Foxley 1 E yes getNPCspeed always returned 0
Alana 0.5 E 10417 File browser uses box 0 edge color as text color
MirceaKitsune 1.5 E no "Erase Map Entirely" is undone in a .rpgdir if you quit and open the game again
Foxley 1 E no If a doorlink has a non-existent dest door it still works; and getdoordestinationmap/id ought to return -1
Ichiro 1 E no Boss enemy doesn't dissolve on death is there is a "die without boss" enemy (which does dissolve)
Feenick 0.5 E 10446 Jumping to a door in the map editor will shift map to bottom-right of screen if it's smaller than viewport
Gaplan 1 E no When run from a windows nightly, distribmenu only includes the gfx backend used with Custom (typically sdl, leaving out directx)
Gaplan 0.5 E 10452/part Enter key stuck after switching backend to gfx_sdl (I think this is fixed on linux, def not on windows)
Feenick/Chalkflower 0.5 E no gfx_sdl: Keys (even mouse click?) stuck after changing window zoom in Custom increases window size (I think I've had this happen under Linux/X11 too)
Gaplan 0.5 E no Ctrl-F8 menu should show whether a backend can't be loaded and why (the actual error) - no indication
LieMurderProfit 0.5 E yes Textboxedit: backdrop transparency not copied by alt-C/V
MirceaKitsune 1.5 E no Choicebox tags are ignored (unchanged) when importing textboxes
Foxley 1.5 E no If you use Del to delete tilesets, then save and reopen, they will reappear as blank tilesets
RMZ 1 E+ part Weapons appear behind heroes
BE 1 E no Test Game unreliable: Game/Custom can't connect (git branch for investigation) Windows and Mac
Nathan Karr 1 E no When costs/tradeins split over two lines in shops, appears beneath items list
Foxley 1 E no gfx_fb on Windows: alt+arrow keys don't work (eg in map editor) - nothing happens
Ichiro/Spoonweaver 1 E no Wandering Hamster on Android: Can't move the cursor into the third column in the item menu
Foxley 1 E 10518 alt+1/2 in map editor also animates tile under cursor
Foxley 0.5 E 10520 Very confusing if a tile is animated but the animation pattern is blank (fullscreen picker shows it as unanimated)
Wobbler/Sword 1 E no Bug #2035 Missing data while using Test Game: blank shops, ...
MorpheusKitami/Wobbler/Sword 1 E no Bug #2033 Game.exe crashes/hangs when quitting while using Test Game (crash report c8f2ac)
MirceaKitsune 1 E+ no If your spriteset is too large, some frames will be beyond the edge of the screen and you can't scroll to them
Feenick 2 E no (Unconfirmed) Crash (outright) while reimporting scripts - after hsi export but before hspeak spawned. (Happened twice)
Chalkflower/Foxley 2 E no Crashes when importing music and sounds (Chalkflower reports happens every second import, unless game saved twice in a row first)
Fenrir 1 E+ 10487 Non-20x20 walkabout sprites mispositioned for a tick when entering map
RMZ 1 E+ 10488 Non-standard-size hero sprites mispositioned in battles
Wobbler 1 E+ 10510/part Tile-cutter from backdrops was broken
tmc/Wobbler 1 E no On-death bequest attacks happen slightly after the enemy starts to fade out, which is then cancelled
kylekrack 1 E+ no Portrait boxes don't resize for non-standard sized portraits
Santino Labbate 1 E 10537 Bug #2037 "Attacker must know chained attack" broken
LieMurderProfit 0.5 E 10576 No mouse support in Export Textboxes "choose metadata" menu
Ichiro 0.5 E+ yes plotdict: forcemountvehicle missing argument
Foxley 1 E no Accept (or cancel) sound not always played when menu items are activated
Feenick 1 E 10637 After custom.exe crashes it might refuse to open the game again, thinking it's still being edited
Chalkflower 1 E no Can't delete protected slices when trying to import slice tree exported from Game - impossible to import
Chalkflower 1 E no Using "run game" to switch to another game with different resolution and back again, while fullscreen, results in bad zoom
MirceaKitsune 0.5 E+ yes Hitting Enter on 'Go Back' in TB conditionals menu doesn't work
Foxley 1 E+ 10662 plotscr.hsd didn't compile: forgot to replace read/writepreferencebitset calls
kylekrack 1 E 10898 Mouse-based hero movement doesn't allow stepon npcs as destination
kylekrack/Eradin 1 N/A notabug Can't run Marionline's "Space (demo)" Mac package
Feenick/FnrrfYgmSchnish 1.5 E+? no An uninitialised attack or enemy record (0% elemental resistances) ("loadrecord: record # is off the end of" dt6/attack.bin)
Fenrir 1 E no Duplicating heroes doesn't duplicate equipability settings
Fenrir 2 E+? no (Blocker?) Pasting text always crashes Custom, whether text copied from within OHR or another program. Win 7, OHR wip 20180918 directx/sdl
Fenrir 2 E 10846 Hero XP curve setting defaults to 0.00 instead of 0.20 in old games (or if hero data lost due to next bug...)
Fenrir 2 E+ 10847 Some hero data repeated deleted after creating a new hero, both new heroes and hero 0 (due to heroes.reld node being overwritten)
Fenrir 1 E+ no gfx_directx flickers or doesn't display map editor minimap screen
Fenrir 1 E 10769 Increasing zoom in Custom with F9 while at 320x200 res cuts off right and bottom of the screen (gfx_sdl; bug in E+-new code but bug also present in E)
whoapotato 0.5 E no Item editor doesn't show that 'Teach Spell' overrides OOB attack or textbox
TheLordThyGod 1 E 10786 "pathfind npc to" "stop after stillticks" argument doesn't work if NPC speed is 0
Foxley 0.5 E+ 10815 "Previous Menu" in attack damage bitsets menu didn't work
Wobbler 1 E+ no Joystick use key stuck (in gfx_sdl?) after using Test Game (gfx_directx) and quitting with joystick - but only certain gamepads affected
Wobbler 0.5 E no Can't activate NPCs while walking into them
Mefisno 1 E 10851 Can't hide HP stat: displays '${HPLABEL}...' in Status
Wobbler 1 E no Embedding an icon into game.exe (Distribute Game - using rcedit.exe) sets off many virus scanners
MirceaKitsune 1.5 E+ 10834 gfx_sdl: Crash on startup with -z commandline arg
MirceaKitsune 1 E+ 10837 WM close button broken in Custom (again)
Foxley 0.5 E 10839 Inventory autosort by 'usable' very slow with lots of items
Nathan Karr 1 E 10858 Strange blue rectangle behind a menu item in shop Hire more
Foxley 0.5 E no Wrong documentation about where \n works
Mefisno 1 E no (Unconfirmed) A spell with "Target class: Ally Not self", "Target setting: spread", "Useable outside of battle" will target all heroes including the user OOB.
Foxley 0.5 E+ 10865 Map and sprite editor key repeat rate and delay changed (and debug spam)
4in111 1 E+ 10863 Hero HP meter not decreasing
sooshy/4in111 1 E 10864 Test Game not working in Mac OSX 10.12+ when Custom affected by Gatekeeper Path Randomization
Nathan Karr 1 E no (Minor) NPC stepping back towards you when activated can break (very) old games that rely on pushable NPCs not doing so when pushed
Wobbler 1 E no "input string with virtual keyboard" doesn't work with a gamepad on PCs
Foxley 1.5 E+ 10885 Linux: Installing in read-only location (eg from a .deb), can't find data dir (eg data/choose_rpg.slice)
TheLordThyGod 0.5 E no Swapping in already active hero moves to another slot [Already fixed in unmerged herocount branch]
TheLordThyGod 0.5 E 10890 "Hold ESC key to run from battle" bit in wrong section: only affects Active Time battles
RMZ 1 E+ 10889 waitforkey(key:...) (which was wrong) used to act like waitforkey(anykey) for most scancodes - such games now broken
TheLordThyGod 1 E+ no (Blocker) Sell menu is horribly and painfully broken when inventory size is less than one screenful
Feenick/Nathan Karr 2 E+ 11030 4bit PNGs don't import correctly and can crash Custom
Nathan Karr 1 E+ no Imported a 34x34 16-bit BMP as a small enemy and it scrambled the image, while others work OK.
Feenick 0.5 E yes (git) Menus not always redrawn after tags are renamed in the tag browser
Feenick 0.5 E no Menus (including attack chain editor) not redrawn after an attack is renamed in a recursive attack editor
Feenick 0.5 E no Battle instakill F7 debug key: when used on enemy w/ on-death attack it doesn't die at first; pressing it again it dies but battle continues on with no enemy targets
Feenick 1 E? no Mouse hover color in Dragon Bustier is black - UI colors are not being upgraded/initiliased properly
MirceaKitsune/Foxley 2 E+ no Crash when viewing places where a tag is autoset, if it's a hero autoset tag (in describe_tag_autoset_places()), and garbage info about item tags (Dec29 2018)
Nathan Karr 2 E+ no (Same as above?) "crash when I tried to assign the same "is equipped by active hero" tag to more than one item"
Feenick 2 E+? no Crash when viewing minimap in Arc Wars on Pride map
Nathan Karr 1 E+? no (Unconfirmed) Broken textbox chains
Nathan Karr 1 E+ 10924 Weapon handle position editor needs updated for nonstandard sprite sizes
Feenick 1 E+ no Non-standard sized attacks mispositioned (not centered)
Nathan Karr 1 E+ no Non-standard sized enemies mispositioned during Dash-in attacks (not aligned to target)
Feenick 2 E 10921 Out-of-battle attacks that affect status effects registers crash the game
Nathan Karr 0.5 E+ no Spriteset browser: When a sprite's height is taller than the editor window, hitting [/] to change palette causes the cursor to jump to a different sprite
Nathan Karr 0.5 E yes Buy/Hire used to autoquit when there were no purchaseable items left
Bird 1 E no distribute_game_as_zip doesn't try to download unzip.exe so that it can unzip zip.zip
Bird 1 E+ yes Can't import whole hero sprite set over sprite set #0 (sprite cache bug)
Bird 1.5 E yes Crash on startup on Win98 (vsnprintf broken)
Bird 0.5 E wontfix HSpeak keyboard input problems on Win98
Bird 0.5 E no When importing a song from C:\ root dir and trying to import another song afterwards, the path is c:\\ which is broken
Bird 0.5 E no Innosetup download + install problems on Win98 (random HTTPS redirect, older version needed)
Bird 1 E 11120 Doesn't run on Win95 without IE4 Active Desktop: CoInitializeEx and SHGetSpecialPathA missing
Sword 2 E+ 11014 Crash while editing a textbox and attempting to add a 9th line
Kefyrra 1 E+? no An item on sale (tag activated) disappears after viewing the Sell menu in Birdcaged (Item ID 27, Shop Thing ID 15), both in new and loaded game (Kefyrra could reproduce, I can't)
Bena 1 E no HSpeak doesn't treat file names case-insensitively on Windows: including both BETA.hsi and beta.hsi breaks
Charbile 1.5 E 11045/11056 Crash due to attempting to switch to gfx_sdl even if not available (ignoring gfx_sdl2), when playing a non-320x200 game
Charbile/??? 1 E no gfx_sdl: playing a 1280x720 game fullscreen on a 4K monitor cuts off a lot of the edges. Others reported other fullscreen problems like wrong aspect ratio
Charbile 2 E 11044 gfx_sdl2: crash when playing a 1280x720 game and attempting to switch to fullscreen on a 4K monitor (have several crashrpt reports), or increasing window size beyond 640x400
Charbile 1 E 11042 gfx_sdl2: Bad mouse positions in fullscreen (seems to ignore the zoom level)
Feenick 1 E no resume caterpillar doesn't interpolate hero directions sensibly [started on a fix]
Chalkflower 1 E no Can't set icon on game.exe using an .ico containing a png (Vista+)
Foxley 0.5 E? no docs/ missing from Windows nightlies
Chalkflower 1 E no Exporting linux .tar packages fails if Package Name contains a space
kylekrack 0.5 E+ 10987 Mac AppTranslocation: prefer OHRRPGCE-Game.app co-located with .rpg to one in /Applications
Nathan Karr 1 E+ 11033 "MSVCP100.dll missing" error when starting Custom, from crashrpt1403.dll (Doesn't happen when using Test Game?)
Nathan Karr 0.5 E no (?) Walk-in-place NPCs set as "do not face player" should keep walking when talked to?
Chalkflower 0.5 E 11039 Map editor camera not corrected when enlarging the window and near right or bottom map edges
Fenrir 1 E no Importing scripts fails on Windows when hspeak shows a warning ("hspeak.exe reported failure, errorcode 2")
Anonymous 2 E no Crash when importing .tilemap with multiple layers (crash report 6eaee903)
Nathan Karr 2 E+ 11049 Crash in hero editor when browsing for portrait palette, when "Portrait Picture: None"
Santino Labbate 1 E no Bug #2040 Spread absorb attacks display bug when "spread"
Santino Labbate 0.5 E no Bug #2041 Attacks cannot occur on the same clock tick
Santino Labbate 1 E no Bug #2042 Enemy ready meter not reset if dead enemy replaced by spawn
Charbile 1 E yes Non-standard sized (taller than 20px) hero sprites cause overdraw in Quit menu
Feenick/Charbile 0.5 E 11073 Camera glitches when using walkabouts taller than 20px and switching focus between walkabout and tile
Feenick 1 E 11065 "gain hero stat" could divide by zero and set a stat to 2147483647
Feenick 0.5 E yes "slot:weapon 2" output to .hsi if the Weapon slot name has an icon in it
Sword 0.5 E yes airbrush tool draws asymmetrical blobs
Nathan Karr/TailBit 1 E no Team menu unusable by keyboard when mouse is over it ... even when the mouse is hidden in fullscreen
Nathan Karr/TailBit 0.5 E no Mouse is functional in fullscreen even when it's hidden. Should be shown temporarily when used
Nathan Karr 1 E 11110 Textboxes opened on the first tick were mispositioned when resolution not 320x200.
Feenick 1 E+? no Enemy cursor position customisation appears to be broken (and x axis is swapped?)
Bena 0.5 E 11133 "NPCstat:onetime use flag" doesn't exist
Anonymous 2 E+? no Crash in drawmap due to null tileset sprite (crash report ca61cf)
RMZ 2 E+ no Crash while importing scripts (reliably, but I can't reproduce)
RMZ 1 E+ no Crashrpt crash reporter window not appearing
Anonymous 2 E+? no (Feenick?) Crash in lookupslice (specifically SliceChildByIndex) due to Slice ptr == -1 (crash report b15880a0)
Nathan Karr 0.5 E? no Hero appears for a moment when walking into a wall while riding a vehicle with heroes hidden

See Also[edit]