Talk:Battles
Because alot of new features have been added since the howto was written, I had to add alot of documentation myself. Here are some things I'm unsure about / would like to see added but don't know.
- "I have not calculated it, but I would guess that 10 ticks is about one second." -Do battles follow the same rules as the rest of the game and run at 18 ticks per second?
- Base ATK Stat --> "previous attack-- the same base stat as the last attack performed." Is this true? elaboration?
- "Base DEF Stat Changes the stat that is used in the Damage Formula as attack stat. 'Default' is Wil for Magical attacks (ones that use Mag as the base ATK stat), and Def for physical attacks/otherwise." -Is this behaviour correct?
- "$ Cost used for pay-attacks. Consumes some of your party's money. If an enemy uses this attack, the money will come out of what it drops when it dies. This can be used to make an enemy give more moeny the faster you kill it." -True? Can the enemy still use the attack if it is out of money?
SAMPLE.RPG[edit]
Bob the Hamster: I would like to remove SAMPLE.RPG from the distribution, and instead make it a separate download which is linked from here. Any thoughts on that idea?
Yoshiboy: Its an idea, but I think it may just be easier to leave the game in there, would you be taking out NPC Tags and Plottutor as well? It's good to have something in there for people to start exploring with it. And chances are they'll need the file anyway, so, personally, I think you amy as well leave it.
Bob the Hamster: yes, I want to remove NPC_TAG and PSTUTOR also. I think linking them to the HOWTO chapters that use them makes more sense. As for having something for new users to play with, that will be provided by WELCOME.RPG
Scan Bug[edit]
"Scanning" attacks no longer function, as of Ubersetzung, so is this worth changing on the transcript? --70.58.58.104 08:28, 17 November 2007 (PST)
This needs editted with the new percentage aim choices
Updated, but still needs nit picking[edit]
I've split the Battles Tutorial into smaller sections, and updated the screenshots in what is now the Import Fullscreen Battle Backgrounds and the Foemap sections.
I suggest to whoever edits this next (if it isn't me) to update the section labelled Making Attacks, the bitsets aren't upto date, nor is the Damage Settings or Appearance part, maybe that should be moved onto it's own Page and refferanced here instead? And it definately would be easier to read as a table (which I currently have no clue how to do). - NeoSpade 10:02, 10 June 2010 (PDT)
Great - thanks for that!
Using tables is an interesting idea, but I wonder what the future of all that information is anyway, given that it's out of date (by how much?) and we have F1 help in Custom now. This page doesn't really seem to give any more information than what is available in the help files, though it does look the text in the help files was nearly totally rewritten (James wrote most of it). We could just copy the up-to-date information from the help files. - The Mad Cacti 11:59, 16 June 2010 (PDT)