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Showing below up to 50 results in range #1,151 to #1,200.

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  1. (hist) ‎Making Android games ‎[6,950 bytes]
  2. (hist) ‎SEZ ‎[6,986 bytes]
  3. (hist) ‎OHRRPGCE Source Ports ‎[6,992 bytes]
  4. (hist) ‎Moving on to Map Construction ‎[6,998 bytes]
  5. (hist) ‎STT ‎[7,014 bytes]
  6. (hist) ‎Uso de veículos ‎[7,036 bytes]
  7. (hist) ‎Getting FreeBASIC ‎[7,038 bytes]
  8. (hist) ‎HSP ‎[7,147 bytes]
  9. (hist) ‎Backends ‎[7,201 bytes]
  10. (hist) ‎Heart of the OHR 2018/HeartBugs ‎[7,240 bytes]
  11. (hist) ‎Plan for battle formation improvements ‎[7,244 bytes]
  12. (hist) ‎Graphics Wizardry ‎[7,271 bytes]
  13. (hist) ‎Beginning Pixels - All About Colors ‎[7,276 bytes]
  14. (hist) ‎Chapter 4 - Map Construction ‎[7,283 bytes]
  15. (hist) ‎Leiame ‎[7,286 bytes]
  16. (hist) ‎Top 30 ‎[7,334 bytes]
  17. (hist) ‎Improving the engine ‎[7,401 bytes]
  18. (hist) ‎How do I make the screen fade out but not the hero? ‎[7,435 bytes]
  19. (hist) ‎Text Boxes ‎[7,491 bytes]
  20. (hist) ‎Plan for In-App-Purchase Support ‎[7,501 bytes]
  21. (hist) ‎Heart of the OHR 2018 ‎[7,517 bytes]
  22. (hist) ‎Vehicles ‎[7,730 bytes]
  23. (hist) ‎Free Music ‎[7,826 bytes]
  24. (hist) ‎How do I get more control over the display of map names? ‎[7,942 bytes]
  25. (hist) ‎Plan for per-vertex transformation ‎[8,019 bytes]
  26. (hist) ‎48 Hour Contests ‎[8,059 bytes]
  27. (hist) ‎Heart of the OHR 2012 ‎[8,110 bytes]
  28. (hist) ‎Free Tilemaps ‎[8,173 bytes]
  29. (hist) ‎Graphics Utilities ‎[8,176 bytes]
  30. (hist) ‎Appendix A - Keyboard Conventions ‎[8,207 bytes]
  31. (hist) ‎How do I make an escape item? ‎[8,224 bytes]
  32. (hist) ‎Free Sound Effects ‎[8,285 bytes]
  33. (hist) ‎Subversion Guide ‎[8,438 bytes]
  34. (hist) ‎How do I implement mouse input in my game? ‎[8,441 bytes]
  35. (hist) ‎Uploading your OHRRPGCE game to Android app stores ‎[8,449 bytes]
  36. (hist) ‎Ways to refer to a hero in a script ‎[8,602 bytes]
  37. (hist) ‎Plan for raising sprite frame limits ‎[8,705 bytes]
  38. (hist) ‎How do I make a "Save Point using strings & slices"? ‎[8,705 bytes]
  39. (hist) ‎Plan for slice tree ‎[8,709 bytes]
  40. (hist) ‎Tags ‎[8,760 bytes]
  41. (hist) ‎What are HamsterSpeak flow control commands? ‎[8,882 bytes]
  42. (hist) ‎What are the limits on various things? ‎[8,913 bytes]
  43. (hist) ‎Tontura, Regeneração, Veneno, e Mudez ‎[8,977 bytes]
  44. (hist) ‎Distributing a Game ‎[9,076 bytes]
  45. (hist) ‎Creating Cutscenes ‎[9,102 bytes]
  46. (hist) ‎Keyboard Shortcuts ‎[9,120 bytes]
  47. (hist) ‎How do I implement a "suspend save" feature? ‎[9,286 bytes]
  48. (hist) ‎Vectors ‎[9,314 bytes]
  49. (hist) ‎Items ‎[9,356 bytes]
  50. (hist) ‎How do I implement pause outside battles/ in my battle system? ‎[9,364 bytes]

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