See Also: Keyboard controls in OHRRPGCE Games
The best place to check keyboard shortcuts is to press F1 anywhere in Custom. This page may not be up to date!
General[edit]
↑ and ↓ arrow keys |
move up and down through the menus
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← and → arrow keys |
change the current value
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< and > (period and comma) |
change the current value
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SPACE or ENTER |
Enter a sub-menu
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ESC |
Exit back to the previous menu
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A-Z 0-9 |
Type in numbers and text, use backspace to clear numbers and text
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F1 |
calls up help on any menu
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- (minus) |
switches between positive and negative numbers
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CTRL+C |
Copy the currently selected value
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CTRL+V |
Paste the currently selected value
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CTRL+SPACE |
When editing text, bring up a menu of special characters
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Map Editor[edit]
all modes[edit]
↑ → ↓ ← |
move the cursor
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ALT ↑ → ↓ ← |
pan the whole screen
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SHIFT ↑ → ↓ ← |
move the cursor much faster
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F2 |
switch to Tilemap mode
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F3 |
switch to Wallmap mode (passability)
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F4 |
switch to Door mode
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F5 |
switch to NPC mode
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F6 |
switch to Foemap mode
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F7 |
switch to Zonemap mode
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TAB |
turn on and off a box that will show you what portion of the map you are looking at.
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tilemap mode[edit]
SPACE |
place a tile/use the current tool
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< and > (period and comma) |
change which tile you will place
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ENTER |
bring up a menu of available tiles, arrow keys to pick, ENTER again to confirm
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G |
pick the selected tile to be the same as the tile under the cursor (this was CAPSLOCK in older builds)
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CTRL+Z |
Undo (shared history across all map edit modes)
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CTRL+Y |
Redo
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CTRL+S |
fill the screen with the current tile.
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~ |
display mini-map
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CTRL+H |
move the hero's starting location
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1 or 2 |
to mark a tile as animating
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CTRL+1 or CTRL+2 |
make all instances of the selected tile animate
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D |
turn on or off default tile passability
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CTRL+L |
enter the layers menu
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PgUp and PgDown |
change which layer you are working on
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CTRL+J |
jiggle the current layer
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CTRL+D |
Draw tool
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CTRL+B |
Box tool
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CTRL+F |
"Paint bucket"-type fill tool
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CTRL+R |
Replace tool: press space to replace all tiles like the one under the cursor
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CTRL+M |
"Mark" (copy) a rectangular area (copies all visible map layers, walls, zones, and foemap)
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CTRL+C |
"Clone" (paste) a previously copied/marked area (pastes map layers, walls, zones, and foemap)
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wallmap mode[edit]
SPACE |
While Drawing: makes a tile impassable. SPACE again makes it passable. Other effects for other tools.
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CTRL ↑ |
makes the tile impassable on the top.
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CTRL ↓ |
makes the tile impassable on the bottom.
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CTRL ← |
makes the tile impassable on the left side.
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CTRL → |
makes the tile impassable on the right side.
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H |
mark a tile as a harm-tile. Harm-tiles can be made to inflict damage on your hero when you step on them
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A |
make this tile special for vehicles (Default Airship cannot land here)
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B |
make this tile special for vehicles (Default boat can dock here)
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O |
make a tile overhead. Overhead tiles will be draw over sprites instead of under them. This is obsolete. you should use layers in Tilemap mode instead
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CTRL+Z |
Undo (shared history across all map edit modes)
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CTRL+Y |
Redo
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CTRL+S |
fill the screen completely with walls
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+ and - |
changes whether the Box and Paint tools add walls or remove all walls
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CTRL+D |
Draw tool
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CTRL+B |
Box tool
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CTRL+P |
"Paint" a continuous regions of tiles on the current tilemap layer with solid walls
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CTRL+M |
"Mark" (copy) a rectangular area (copies all visible map layers, walls, zones, and foemap)
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CTRL+C |
"Clone" (paste) a previously copied/marked area (pastes map layers, walls, zones, and foemap)
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door mode[edit]
SPACE |
Place a door (or remove an existing door)
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ENTER |
Create or edit a link for this door
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NPC mode[edit]
< and > (period and comma) |
Choose which NPC to place
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SPACE |
Place an NPC If you press space over an NPC you have already placed, it will be removed
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CTRL ↑ |
Place an NPC facing north. other NPCs on the spot will not be removed
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CTRL ↓ |
Place an NPC facing south. other NPCs on the spot will not be removed
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CTRL ← |
Place an NPC facing west. other NPCs on the spot will not be removed
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CTRL → |
Place an NPC facing east. other NPCs on the spot will not be removed
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foemap mode[edit]
< and > (period and comma) |
Choose which enemy formation set to place. (0 to erase)
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SPACE |
Place formation set
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Number keys |
Type formation set number
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CTRL+Z |
Undo (shared history across all map edit modes)
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CTRL+Y |
Redo
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CTRL+S |
Put the current formation set on all tiles on the screen
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CTRL+D |
Draw tool
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CTRL+B |
Box tool
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CTRL+F |
"Paint bucket"-type fill tool
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CTRL+R |
Replace tool: press space to replace the formation under the cursor across the whole map
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CTRL+P |
"Paint" a continuous regions of tiles on the current tilemap layer with the current formation
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CTRL+M |
"Mark" (copy) a rectangular area (copies all visible map layers, walls, zones, and foemap)
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CTRL+C |
"Clone" (paste) a previously copied/marked area (pastes map layers, walls, zones, and foemap)
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zonemap mode[edit]
Common to both sub-modes:
M |
Change submode
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E |
Edit info/triggers for current zone
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CTRL+Z |
Undo (shared history across all map edit modes)
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CTRL+Y |
Redo
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Edit sub-mode[edit]
< and > |
Change current zone
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Number keys |
Type current zone number
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SPACE |
Use current tool
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CTRL+S |
Put the current zone on all tiles on the screen
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DELETE |
Remove this tile from the zone
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CTRL+D |
Draw tool
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CTRL+B |
Box tool
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CTRL+F |
"Paint bucket"-type fill tool
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CTRL+P |
"Paint" a continuous regions of tiles on the current tilemap layer with the current zone
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CTRL+M |
"Mark" (copy) a rectangular area (copies all visible map layers, walls, zones, and foemap)
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CTRL+C |
"Clone" (paste) a previously copied/marked area (pastes map layers, walls, zones, and foemap)
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View sub-mode[edit]
< and > |
Select zone in the side menu
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SPACE |
(Only if the selected zone in the side menu is locked) Draw on the selected zone
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L |
Lock selected zone
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H |
Hide selected zone
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T |
Switch between lines, dots and segments for visualisation
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A |
Autoshow zones: make them visible when you move the cursor over them
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S |
Show other: hint at where invisible zones are
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Sprite Editor[edit]
- < = go left one color on palette
- > = go right one color on palette
- [ = switch one palette left
- ] = switch one palette right
- D = draw tool
- F = fill tool
- O = oval tool
- A = airbrush tool
- M = Mark tool (copy a rectangular area)
- C = Clone tool (paste a previously copied/marked area)
- L = line tool
- B = box (rectangle) tool
- R = replace tool
- S = scroll tool
- P = Open Palette browser
- I = import sprites
- E = Export sprites
- Arrows = move cursor
- Space Bar = use tool
- ALT+Arrows = choose color on master palette
- + - = rotate sprite
- Backspace = horizontal flip
- Enter+Arrows = change center of cloned sprite brush
- CTRL+Z = undo
- CTRL+C = copies the sprite
- CTRL+V = pastes the sprite
- CTRL+T = Copies sprites, treating color 0 as transparent
- ALT+C = Copies 16-color palette
- ALT+V = Pastes 16-color palette
Tile Editor[edit]
- Arrows = move cursor
- Space Bar = use tool
- ALT+Arrows = choose color on master palette
- D = Draw tool
- B = Box (rectangle) tool
- L = Line tool
- F = fill tool
- O = Oval or Circle tool
- A = Airbrush tool
- R = Replace tool
- M = Mark tool (copy a rectangular area)
- C = Clone tool (paste a previously copied/marked area)
- [ = Rotates tile 90 degrees counterclockwise
- ] = rotates tile 90 degrees clockwise
- Backspace = flips tile horizontally
- CTRL+Backspace = flips tile vertically
- Enter+Arrows = change center of cloned sprite brush