BFF
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This article is about the OHRRPGCE FMF project, which is an alternate implementation of the OHRRPGCE for Java mobile phones. Technical implementation details discussed here should not be confused with those of the RPG format
BFF is a simple compression of FOR. (I'm trying to get away from the formation/formation set confusion. Hence, EFX represents "Encounter Sets" and BFF represents, among other things, "Battle Formations.")
Battle Formation Record[edit]
Data | Meaning |
---|---|
BYTE | Battle background |
BYTE | Battle music +1, 0 if none. (WIP functionality not implemented yet) |
BYTE | Background animation frames -1 |
INT | Background anim speed (ticks per frame) |
BYTE | Number of enemies, X in this set. |
BYTE BYTE BYTE X times |
Enemy Type Enemy X Enemy Y |
The concept of an "empty record" is very unclear in FOR, since GEN stores the number of entries. Hence, BFF has no concept of "empty record elimination."
List of Lumps specific to the XRPG format. Other lumps comply with existing .RPG lump specifications.
HEADER.LMP . _FNT.png . .PT4_# . .PT6_# . .HERO_#.png . SEZ . EFX . BFF . FOE . _TIL_#.png . _MXS_#.png . ###.MAP . HRO . ATK . SCRIPTS_#.HF . SCRIPTS.LST