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Showing below up to 50 results in range #201 to #250.

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  1. Can I make my own version of Wandering Hamster?‏‎ (13 revisions)
  2. Quick-Start‏‎ (13 revisions)
  3. Plan for turn-based battles‏‎ (13 revisions)
  4. Timeline‏‎ (13 revisions)
  5. How do I add screens before my title game screen?‏‎ (13 revisions)
  6. Music Code‏‎ (13 revisions)
  7. Plan for raising NPC-per-map limits‏‎ (13 revisions)
  8. Where can I find music?‏‎ (13 revisions)
  9. Fonts‏‎ (13 revisions)
  10. How do I make screenshots?‏‎ (13 revisions)
  11. How do I make the player lose all their money and give it back later?‏‎ (13 revisions)
  12. How do I make enemies have specific targets?‏‎ (13 revisions)
  13. GDB on Windows‏‎ (13 revisions)
  14. Part 1 - Maptiles‏‎ (13 revisions)
  15. OHR Palette‏‎ (13 revisions)
  16. What is a WIP?‏‎ (13 revisions)
  17. Conditional Door Links‏‎ (13 revisions)
  18. Specific android device testing‏‎ (13 revisions)
  19. OGG‏‎ (13 revisions)
  20. How do I make a Bank where you can store money/items?‏‎ (13 revisions)
  21. Making a Hero‏‎ (13 revisions)
  22. Windows 9x Notes‏‎ (13 revisions)
  23. Using Map Layers‏‎ (13 revisions)
  24. How do I make a "backdrop point"?‏‎ (13 revisions)
  25. Subversion help‏‎ (12 revisions)
  26. Can I run CUSTOM.exe or GAME.exe in a small window instead of fullscreen?‏‎ (12 revisions)
  27. Ido:Novi‏‎ (12 revisions)
  28. How do I implement new keys for the player with hero jumps as an example?‏‎ (12 revisions)
  29. Notepad++‏‎ (12 revisions)
  30. What are the RGB values for the different colors?‏‎ (12 revisions)
  31. HS Decompiler‏‎ (12 revisions)
  32. How do I make a treasure chest that contains many items and/or more than $32767?‏‎ (12 revisions)
  33. Can you modify experience outside of battle with plotscripting?‏‎ (12 revisions)
  34. How do I make an inn in which you can also save the party?‏‎ (12 revisions)
  35. How do I avoid script buffer overflows?‏‎ (12 revisions)
  36. Distrib.reld‏‎ (12 revisions)
  37. I get an error message about AUTOEXEC.NT‏‎ (12 revisions)
  38. How can I run a script instead of/before/after the menu comes up?‏‎ (12 revisions)
  39. Compiling with -gen gcc‏‎ (12 revisions)
  40. How is the attack dodge rate calculated?‏‎ (12 revisions)
  41. Quick-Start: Maps‏‎ (12 revisions)
  42. Enemies that respond to a certain attack‏‎ (12 revisions)
  43. Community‏‎ (12 revisions)
  44. Items‏‎ (12 revisions)
  45. Serendipity‏‎ (12 revisions)
  46. How do I make weather effects?‏‎ (12 revisions)
  47. How do I make a text box using slices?‏‎ (12 revisions)
  48. Ypsiliform 3‏‎ (12 revisions)
  49. Plan for battle formation improvements‏‎ (12 revisions)
  50. What do each of the attack motions do?‏‎ (12 revisions)

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