User contributions for NeoTA
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3 October 2015
- 21:1421:14, 3 October 2015 diff hist +208 GIMP Be less annoyingly verbose, and more usefully verbose. Also mention GMIC. current
- 20:5420:54, 3 October 2015 diff hist +628 Graphics Utilities →External Graphics Editors: Add GMIC; clarify, update others; Various cleanups. This section would work better as a table really.
- 20:1320:13, 3 October 2015 diff hist −87 m Graphics Utilities →Other: remove outdated info
- 20:1220:12, 3 October 2015 diff hist +2 Graphics Utilities →Other: update gpick link, is now on github.
1 September 2013
- 23:3523:35, 1 September 2013 diff hist +797 How do I learn to draw better graphics? →Advice from NeoTA: Try to be a little less abrupt
- 23:0623:06, 1 September 2013 diff hist +443 How do I learn to draw better graphics? →See Also: Add Arne's WIP pixel-art technique tutorial.
31 January 2013
- 06:4706:47, 31 January 2013 diff hist −17,357 How do I learn to draw better graphics? Eviscerate my subsection, link Arne's great tutorial instead.
4 December 2012
- 06:2806:28, 4 December 2012 diff hist +143 GrafX2 →Master Palette editing: Make sure Safety colors option is off (thanks TMC!)
3 December 2012
- 04:4004:40, 3 December 2012 diff hist +11 m How do I customize the master palette? →Editing in detail
- 04:4004:40, 3 December 2012 diff hist +479 How do I customize the master palette? You actually can't copy a palette from a game unless the screenshot is taken in 8bit; usually it's 24bit.
- 04:2804:28, 3 December 2012 diff hist +46 GrafX2 →NeoTA says: Add link to palette arrangement adjustment script
- 04:2404:24, 3 December 2012 diff hist +143 N File:Grafx2 ohrpalarrange script.zip Master Palette arranger script for GrafX2. Makes 24bit master palettes almost as easy to deal with as 8bit (ie. indexed image) master palettes. current
- 04:0904:09, 3 December 2012 diff hist +25 GrafX2 more updates and cleanups
- 04:0504:05, 3 December 2012 diff hist +1,388 GrafX2 →NeoTA says: Updates and clarifications; mention that animation is supported.
2 December 2012
- 22:2622:26, 2 December 2012 diff hist +1,409 GrafX2 →Guide to common manipulations: Explain how to do tile autocompletion
19 November 2012
- 16:1316:13, 19 November 2012 diff hist +2,086 N User:NeoTA Some things I've had a hand in that belong in this wiki somewhere. current
18 November 2012
- 15:3915:39, 18 November 2012 diff hist +593 How do I learn to draw better graphics? →Advice from NeoTA: add tl;dr version ;)
14 November 2012
- 05:0705:07, 14 November 2012 diff hist +172 How do I learn to draw better graphics? →See Also: .. also add the RPG Perspective guide
- 04:3304:33, 14 November 2012 diff hist +117 How do I learn to draw better graphics? →See Also: Added Cure's pixel art tutorial, thanks to Minnek
12 November 2012
- 17:1717:17, 12 November 2012 diff hist +3,511 How do I learn to draw better graphics? →Advice from NeoTA: formatting fixes, method application, composition, flow, smooth lighting
- 02:0502:05, 12 November 2012 diff hist +1,054 m How do I learn to draw better graphics? →Advice from NeoTA
- 00:3800:38, 12 November 2012 diff hist +939 How do I learn to draw better graphics? →Advice from NeoTA: a few corrections, a bit more detail about light absorption/reflection
- 00:2300:23, 12 November 2012 diff hist +2 m How do I learn to draw better graphics? →Advice from NeoTA
- 00:2200:22, 12 November 2012 diff hist +1,651 How do I learn to draw better graphics? →Advice from NeoTA: Add a section about flow/rhythym
11 November 2012
- 23:3523:35, 11 November 2012 diff hist +434 How do I learn to draw better graphics? →Advice from NeoTA: Clarify the difference of paint vs silhouette
- 23:1023:10, 11 November 2012 diff hist +111 m How do I learn to draw better graphics? →Advice from NeoTA
- 23:0823:08, 11 November 2012 diff hist +400 m How do I learn to draw better graphics? →Advice from NeoTA
- 22:4222:42, 11 November 2012 diff hist +10,665 How do I learn to draw better graphics? Add a rough list of art elements in order of (descending) priority, with some tips and a link to an amazing video series
- 22:4122:41, 11 November 2012 diff hist +54 m Graphics Utilities fix wrongly 'spelled' GrafX2 page link
- 22:3822:38, 11 November 2012 diff hist +20 N Grafx2 NeoTA moved page Grafx2 to GrafX2: Inaccurate title current
- 22:3822:38, 11 November 2012 diff hist 0 m GrafX2 NeoTA moved page Grafx2 to GrafX2: Inaccurate title
1 November 2012
- 05:4905:49, 1 November 2012 diff hist +71 m Graphics Wizardry →Greyscale colorization
4 October 2012
- 20:2120:21, 4 October 2012 diff hist 0 VEH Override walls enumeration obviously wrong (2 mappings for 7.). Guess at the correct mapping.
2 October 2012
- 19:5719:57, 2 October 2012 diff hist +1 GrafX2 →NeoTA says: Tiling->Tilemap (there are two tile related modes, one for tiled filling, one for making tilemaps)
- 19:5619:56, 2 October 2012 diff hist +146 m GrafX2 →Making 3d backgrounds
- 19:3019:30, 2 October 2012 diff hist +3,688 GrafX2 →And uncommon manipulations: +pseudo3d background tutorial. this article sorely needs images.
- 06:4806:48, 2 October 2012 diff hist −35 DT6 →References to other lumps: Remove nonsequitur references to binsize and attack bin at bottom of page. Seems to have been here forever. ~_?
1 October 2012
- 21:2421:24, 1 October 2012 diff hist +411 Music and Sound Utilities →MP3/OGG Music: How to convert mod musics
- 21:1921:19, 1 October 2012 diff hist +303 Music and Sound Utilities →MOD Music: add MilkyTracker
- 21:1121:11, 1 October 2012 diff hist +58 Music and Sound Utilities →MP3/OGG Music
- 21:0921:09, 1 October 2012 diff hist +240 Music and Sound Utilities →MP3/OGG Music: Add LMMS
- 08:1408:14, 1 October 2012 diff hist +1,960 How do I match the palette of the picture I've drawn with the OHRRPGCE master palette? More content, how to indexize effectively. current
- 00:4300:43, 1 October 2012 diff hist −1 m How do I match the palette of the picture I've drawn with the OHRRPGCE master palette? →Matching colors beforehand
30 September 2012
- 23:0223:02, 30 September 2012 diff hist +463 How do I match the palette of the picture I've drawn with the OHRRPGCE master palette? Add a bit of content :)
- 22:4122:41, 30 September 2012 diff hist +737 How do I customize the master palette? A bit more detail about editing
- 21:3821:38, 30 September 2012 diff hist +1,647 GrafX2 →Guide to common manipulations: Add some info about palette editing
- 21:1121:11, 30 September 2012 diff hist +3 m GIMP →Specific applications: link fixed
- 21:1021:10, 30 September 2012 diff hist +1,068 GIMP Add a little info about using for tweaking the master palette
29 September 2012
- 23:0923:09, 29 September 2012 diff hist +4 RELOAD Make conformant with Formal Specs (INT -> LONG, SHORT -> INT)
27 September 2012
- 03:2303:23, 27 September 2012 diff hist +126 m ARCHINYM.LMP ..Is the only current text based lump.
23 September 2012
- 18:1018:10, 23 September 2012 diff hist +1 m PT0 fix a preexisting missing parenthese
- 18:0918:09, 23 September 2012 diff hist +228 PT0 Add a brief verbal description of layout; hopefully easier to remember the entirety of.
19 September 2012
- 04:5804:58, 19 September 2012 diff hist 0 m ITM fix - I keep forgetting which way round named links are.
- 04:4704:47, 19 September 2012 diff hist +48 ITM →Formal Specs: Add reference links
- 04:4204:42, 19 September 2012 diff hist +25 MAP Add reference links
- 04:3904:39, 19 September 2012 diff hist +8 SHO Add reference current
- 04:3704:37, 19 September 2012 diff hist +184 FOR →Formal Specs: add references table
- 04:3204:32, 19 September 2012 diff hist +346 DT1 add references table
- 04:2504:25, 19 September 2012 diff hist −1 m DT0 →References to other lumps: fix non-escapeable '|'
- 04:1104:11, 19 September 2012 diff hist +309 DT0 add references table
- 04:1004:10, 19 September 2012 diff hist +14 m PT0 amend pt8
- 03:5603:56, 19 September 2012 diff hist +237 N add references table
- 03:3803:38, 19 September 2012 diff hist +127 L add references table
- 03:0703:07, 19 September 2012 diff hist −4 m DT6 →References to other lumps: fix table formatting
- 00:0900:09, 19 September 2012 diff hist +338 DT6 List external lump references (partially complete)
18 September 2012
- 23:2223:22, 18 September 2012 diff hist −2 m PT0 fix
- 23:2223:22, 18 September 2012 diff hist +184 PT0 List users of each PTx lump
15 September 2012
- 14:4214:42, 15 September 2012 diff hist +4 L →Current format: Sync X coord description with Y coord description
- 14:4114:41, 15 September 2012 diff hist +295 Talk:L Description of x and y coords mismatch
- 05:1705:17, 15 September 2012 diff hist +119 T Smite untruths about BSAVE header usage ;)
- 05:1005:10, 15 September 2012 diff hist +218 Talk:BSAVE Header Actually, the tilemap lump description page just lies.
- 05:0205:02, 15 September 2012 diff hist +227 Talk:BSAVE Header ... strange happens, apparently.
- 04:5004:50, 15 September 2012 diff hist +356 N Talk:BSAVE Header What happens when BSAVEd data is bigger (>64k) than the header can describe?
- 04:0904:09, 15 September 2012 diff hist +166 BSAVE Header Added a link to get a convenient list of lumps which use BSAVE headers.
10 September 2012
- 07:1807:18, 10 September 2012 diff hist 0 m GEN 360 bytes? more like 360 elements/720 bytes!
19 March 2012
- 00:3300:33, 19 March 2012 diff hist +98 GrafX2 Dev version recently got animation support :)
27 February 2012
- 21:4721:47, 27 February 2012 diff hist +329 GrafX2 Recent versions have an awesome tile-map mode.
13 February 2012
- 19:3319:33, 13 February 2012 diff hist +145 VEH Speed is a weird kind of enumeration.
10 February 2012
- 02:1102:11, 10 February 2012 diff hist +351 Talk:RPG format Note on example code -- signedness
- 02:0602:06, 10 February 2012 diff hist +481 RPG format →Lump Format: Minimal example code - IMO viewing the size as a pair of little-endian unsigned integers is simpler.
29 May 2011
- 01:5701:57, 29 May 2011 diff hist +517 Graphics Utilities Add GPick (currently in a new category, as it's not an *OHR* graphic tool, nor a graphic *editor*)
4 January 2011
- 03:5203:52, 4 January 2011 diff hist +39 RPG format →Lump Format
- 03:4903:49, 4 January 2011 diff hist +109 Talk:RPG format ichiro -- do you mean character encoding?
4 December 2010
- 16:4916:49, 4 December 2010 diff hist +14 Graphics Utilities →NeoTA says:: rank mypaint
20 November 2010
- 02:0502:05, 20 November 2010 diff hist +72 m GMIC No edit summary current
- 02:0302:03, 20 November 2010 diff hist +1,006 m GMIC revise AA filter
15 November 2010
- 18:1118:11, 15 November 2010 diff hist +1,638 N GMIC GMIC is a filtering framework
- 17:3017:30, 15 November 2010 diff hist +1,214 Graphics Wizardry +re-indexization
14 November 2010
- 04:3704:37, 14 November 2010 diff hist +510 Graphics Wizardry →Bilateral Filtering: +demo image
- 04:2304:23, 14 November 2010 diff hist −30 m File:Bilateral-guessing.png No edit summary current
- 04:2104:21, 14 November 2010 diff hist +161 N File:Bilateral-guessing.png Example of how to use bilateral filtering to [strike]save the day[/strike] Get an approximation of what colors approximate an object and how they are distributed
- 04:0504:05, 14 November 2010 diff hist +161 m Graphics Wizardry →Bilateral Filtering
11 November 2010
- 00:4100:41, 11 November 2010 diff hist +392 Graphics Utilities →External Graphics Editors: +KToon
9 November 2010
- 17:5917:59, 9 November 2010 diff hist +330 Graphics Wizardry →Skeletonization: Add a visual example
- 17:5017:50, 9 November 2010 diff hist +137 N File:Skeletonization.gif Demonstrate the result of skeletonization upon a messy pixel-ish lineart, using GMIC 'Contours/Skeleton' filter (with default parameters) current
- 17:4317:43, 9 November 2010 diff hist +193 Graphics Wizardry →Greyscale colorization: Detail the particular merits of beginning from a greyscale.
- 13:2313:23, 9 November 2010 diff hist +366 Graphics Wizardry →Pre-indexization: clarify re:sprites
- 05:3105:31, 9 November 2010 diff hist +229 Graphics Wizardry →Pre-indexization
- 05:2105:21, 9 November 2010 diff hist +885 Graphics Wizardry +pre-indexization
- 03:2103:21, 9 November 2010 diff hist +331 m Graphics Wizardry some details
8 November 2010
- 21:3521:35, 8 November 2010 diff hist +2,880 N Graphics Wizardry draft of page about misc graphical enhancement/generation techniques
- 20:1320:13, 8 November 2010 diff hist +126 m How do I customize the master palette? 2mas supports only 18bit color
- 19:5519:55, 8 November 2010 diff hist +24 How do I learn to draw better graphics? →See Also: +section for misc gfx optimizations
4 October 2010
- 20:0420:04, 4 October 2010 diff hist +247 m Talk:Plan for an Editor Editor LHS/RHS ~= lvalue/rvalue current
3 October 2010
- 16:2216:22, 3 October 2010 diff hist +231 Talk:Plan for an Editor Editor LHS expansion of enum mappings is avoidable
2 October 2010
- 07:3007:30, 2 October 2010 diff hist +488 Talk:Plan for an Editor Editor →Rewrite
- 06:5406:54, 2 October 2010 diff hist −189 m Talk:STT No edit summary current
1 October 2010
- 16:4716:47, 1 October 2010 diff hist +408 Talk:STT need some context markers
24 September 2010
- 22:0622:06, 24 September 2010 diff hist +61 BINSIZE.BIN Add info about .N## binsize record
31 July 2010
- 16:0616:06, 31 July 2010 diff hist +4 m Talk:RELOAD →Int size fixedness: url to my implementation
- 03:3503:35, 31 July 2010 diff hist +880 Talk:RELOAD Are integers hard or soft typed?
30 July 2010
- 23:5623:56, 30 July 2010 diff hist +1 m RSAV Fix silly 'sores' typo
12 January 2010
- 18:1118:11, 12 January 2010 diff hist +2,549 Talk:Git should work ok
11 January 2010
- 20:1020:10, 11 January 2010 diff hist +842 Talk:Git use cases?
10 January 2010
- 14:1514:15, 10 January 2010 diff hist +916 Talk:Git sort of works, sort of doesn't.
9 January 2010
- 15:1515:15, 9 January 2010 diff hist +879 Talk:Git yes.
18 December 2009
- 23:5123:51, 18 December 2009 diff hist +235 m Talk:Graphics Utilities →spam filter
- 23:1923:19, 18 December 2009 diff hist −2 m Graphics Utilities →NeoTA says:
- 23:1823:18, 18 December 2009 diff hist +594 Graphics Utilities →NeoTA says:: elaborate about mypaint (maybe it should have its own page)
3 November 2009
- 14:4114:41, 3 November 2009 diff hist +3,248 Talk:Plan for raising sprite frame limits →New sprite file format: Neaten, Reply to TMC and Mike. YMMV :)
- 05:4305:43, 3 November 2009 diff hist +58 Talk:Backends what does that mean?
31 October 2009
- 22:2522:25, 31 October 2009 diff hist +469 Talk:Plan for raising sprite frame limits mitigate abuse of lumps in format proposition
- 15:4115:41, 31 October 2009 diff hist +3,672 Talk:Plan for raising sprite frame limits Addressing TMC's ideas, sketching out fileformats again
30 October 2009
- 22:0122:01, 30 October 2009 diff hist +409 Talk:Plan for raising sprite frame limits Iron out some glitches in said system.
- 21:4121:41, 30 October 2009 diff hist +3,015 Talk:Plan for raising sprite frame limits Describe a simple storage system for resizable sprites with variable-length framesets in variable-length graphicsets
2 October 2009
- 01:5601:56, 2 October 2009 diff hist +2,189 GrafX2 List how to do some common OHR-y things
23 September 2009
- 17:0017:00, 23 September 2009 diff hist +247 Talk:Plan for improved attack chaining 'default' chaining may need an adjective instead.
- 04:0104:01, 23 September 2009 diff hist +163 m Talk:Plan for improved attack chaining oops
- 03:3703:37, 23 September 2009 diff hist +463 Talk:Plan for improved attack chaining Might want to explain the instead-chain carefully, when it's implemented.
15 September 2009
- 23:5323:53, 15 September 2009 diff hist +606 Talk:RELOAD suggesting using a BYTE instead of SHORT in string table entries
30 August 2009
- 19:1719:17, 30 August 2009 diff hist +103 Git add a link for svn users to better understand git
29 August 2009
- 01:4901:49, 29 August 2009 diff hist +601 Talk:RELOAD →RELOAD != ASN.1: != ASN.1; array / list support?
25 August 2009
- 17:3417:34, 25 August 2009 diff hist +1,906 Talk:Plan for dynamic types in HamsterSpeak immutability is primarily a safety feature. current
22 August 2009
- 17:1817:18, 22 August 2009 diff hist +1,571 Talk:Plan for dynamic types in HamsterSpeak →Array assignment / data copying: somewhat.
21 August 2009
- 21:0821:08, 21 August 2009 diff hist +1,927 Talk:Plan for dynamic types in HamsterSpeak →Array assignment / data copying: slicing
20 August 2009
- 20:0920:09, 20 August 2009 diff hist +715 Talk:Plan for dynamic types in HamsterSpeak entire array assignment?
12 August 2009
- 22:1022:10, 12 August 2009 diff hist +709 Git →Learning more: +info about dcommit
11 August 2009
- 04:2204:22, 11 August 2009 diff hist +24 Graphics Utilities →External Graphics Editors: Grafx2 is oriented toward pixel-art
- 04:1804:18, 11 August 2009 diff hist +106 Graphics Utilities →External Graphics Editors: MyPaint actually can be used for pixelling too
10 August 2009
- 22:0822:08, 10 August 2009 diff hist +1,046 Git explain git-svn further
- 19:0819:08, 10 August 2009 diff hist +180 m Git No edit summary
- 19:0019:00, 10 August 2009 diff hist +156 Source add git info
- 18:5818:58, 10 August 2009 diff hist +381 Talk:Plan for dynamic types in HamsterSpeak svn<->git bridge: done!
- 18:4918:49, 10 August 2009 diff hist +3,639 N Git Basic git page derived from the Subversion page.
9 August 2009
- 20:5320:53, 9 August 2009 diff hist +1,769 Talk:Plan for dynamic types in HamsterSpeak Ambitious. Considered switching to a DVCS?
30 July 2009
- 23:0223:02, 30 July 2009 diff hist +525 Game Talk:Vikings of Midgard license?
- 05:5405:54, 30 July 2009 diff hist +380 Talk:Plan for new save format →RE:Sharing Data Between Games
26 July 2009
- 07:5907:59, 26 July 2009 diff hist +386 Graphics Utilities MyPaint is awesome and has now entered the room.
- 04:1304:13, 26 July 2009 diff hist +567 Talk:RELOAD RELOAD is a rehash of ASN.1 DER! (This message sent from the department of department of redundancy)
10 February 2009
- 21:2021:20, 10 February 2009 diff hist −10 m GrafX2 don't double title
- 21:1921:19, 10 February 2009 diff hist +2,320 N GrafX2 describe Grafx2
11 December 2008
- 05:0205:02, 11 December 2008 diff hist 0 DT1 Fix a bogus record count (first chunk of UNUSED elements is 28 elems, not 31.)
9 December 2008
- 20:5820:58, 9 December 2008 diff hist +611 Talk:Plan for 256 color sprites Using partial sorting could also increase palette interchangeability
8 December 2008
- 01:5401:54, 8 December 2008 diff hist +163 What are the limits on various things? →Maps: detail map dimension limits
3 December 2008
- 06:2006:20, 3 December 2008 diff hist −1 m Plan for improved attack chaining fix bogus headline format
- 06:1406:14, 3 December 2008 diff hist +415 Talk:DT6 ugh, the caption is cut in two? perhaps that should be indicated.
26 November 2008
- 05:0005:00, 26 November 2008 diff hist +44 L →New format (starting with ypsiliform): Add info on wasted space. Correct me if I'm wrong and the new format actually doesn't waste 600 bytes.
- 00:0300:03, 26 November 2008 diff hist +96 m Talk:SAY oh, ok.
25 November 2008
- 23:5623:56, 25 November 2008 diff hist +292 Talk:SAY '173 INTs + 1 BYTE' ???
24 November 2008
- 17:0417:04, 24 November 2008 diff hist +215 STF Explain trailing records better.
23 November 2008
- 15:1815:18, 23 November 2008 diff hist −1 STF 39-41 is NOT 13 elements.
- 15:1715:17, 23 November 2008 diff hist +291 Talk:STF actually, my question was about the reason, not how many shops.
- 06:2706:27, 23 November 2008 diff hist +236 N Talk:STF random-access oddness?
13 November 2008
- 05:2705:27, 13 November 2008 diff hist +383 Talk:RELOAD →strings that look like ints?: regexp sir!
17 January 2008
- 03:3203:32, 17 January 2008 diff hist −2 m Is Jormungand still in developement? No edit summary
- 03:3103:31, 17 January 2008 diff hist −2 OHRRPGCE Source Ports →Jormungand
- 03:2703:27, 17 January 2008 diff hist +32 OHRRPGCE Source Ports update jmg status
- 03:2503:25, 17 January 2008 diff hist +159 Is Jormungand still in developement? no
7 January 2008
- 20:5720:57, 7 January 2008 diff hist −2 m Free Sound Effects header vs subheader fix
21 December 2007
- 01:4101:41, 21 December 2007 diff hist +168 Talk:Free Sound Effects download link has an acceptable aliveness quotient.
19 December 2007
- 02:4002:40, 19 December 2007 diff hist +1 Free Sound Effects →Generating sounds
- 02:3802:38, 19 December 2007 diff hist −3 Free Sound Effects →Generating sounds
- 02:3602:36, 19 December 2007 diff hist +456 Free Sound Effects Generated sound effects section, + example
- 02:2902:29, 19 December 2007 diff hist +20 N File:BigWave.ogg A water attack sound current
7 January 2007
- 22:5322:53, 7 January 2007 diff hist +207 m Talk:What are the RGB values for the different colors? 0x00RRGGBB is 24bit; 0xRRGGBB00 is 32bit. current
2 January 2007
- 17:0717:07, 2 January 2007 diff hist +398 Talk:What are the RGB values for the different colors? hex notation?
8 December 2006
- 18:1318:13, 8 December 2006 diff hist +145 GEN Simplify genMaxMaps description, be more explicit about the meaning of 'max'.
6 December 2006
- 03:2903:29, 6 December 2006 diff hist +321 Talk:GEN verified, go ahead.
1 December 2006
- 02:5002:50, 1 December 2006 diff hist −1 FOR Reverting change - actually check the files before you go making these changes! 8 * 4 = 32 INTs == 64 bytes!
30 November 2006
- 00:2100:21, 30 November 2006 diff hist +1,263 Is Jormungand still in developement? Mostly.
16 September 2006
- 17:4917:49, 16 September 2006 diff hist +224 MtPaint add usability summary
- 17:4517:45, 16 September 2006 diff hist +6 m Pixia No edit summary
- 17:4417:44, 16 September 2006 diff hist +319 Pixia Add usability summary
- 08:5408:54, 16 September 2006 diff hist −61 m Graphics Utilities No edit summary
- 08:5108:51, 16 September 2006 diff hist +2,277 Graphics Utilities Adjust summaries to be more helpful, per recent post on CP.
- 08:5008:50, 16 September 2006 diff hist −2 m GIMP No edit summary
- 08:4908:49, 16 September 2006 diff hist +812 GIMP 2.3 version is much better for pixel work
20 August 2005
- 18:4418:44, 20 August 2005 diff hist +161 m Jormungand Add link to forum
17 August 2005
- 07:1107:11, 17 August 2005 diff hist +214 N Talk:DT0 explain why this happened.
- 07:0807:08, 17 August 2005 diff hist 0 DT0 That had 2 INTs too many in the spell list, too.
14 August 2005
- 06:2006:20, 14 August 2005 diff hist +95 RPG format Revert (menu lump is likely)
13 August 2005
- 17:5417:54, 13 August 2005 diff hist +141 Talk:Complete lump reference I would like that.
- 17:3417:34, 13 August 2005 diff hist +285 Talk:Jormungand -_?
- 03:4803:48, 13 August 2005 diff hist +210 Talk:Complete lump reference No edit summary
12 August 2005
- 07:0407:04, 12 August 2005 diff hist +429 Jormungand The icon-based UI system (w/sshot)!
11 August 2005
- 09:4409:44, 11 August 2005 diff hist +229 RPG format link lump reference from here
- 09:3809:38, 11 August 2005 diff hist −82,769 Talk:RPG format move every zig!
- 09:2409:24, 11 August 2005 diff hist +93,100 N Complete lump reference initial version
10 August 2005
- 12:1512:15, 10 August 2005 diff hist +82,820 Talk:RPG format This is why.
- 09:3009:30, 10 August 2005 diff hist +352 Talk:RPG format It's a Leo outline
9 August 2005
- 22:2422:24, 9 August 2005 diff hist −335 RPG format No edit summary
- 22:1922:19, 9 August 2005 diff hist +411 N Map Format Move into own page, linkify and complete.
- 22:1222:12, 9 August 2005 diff hist −129 Template:BSAVE Header unlameify current
- 22:0322:03, 9 August 2005 diff hist −94 Talk:RPG format No edit summary
- 21:4721:47, 9 August 2005 diff hist −1,494 RPG format second-to-last cleanup
- 21:4521:45, 9 August 2005 diff hist +1,944 N N No edit summary
- 21:2821:28, 9 August 2005 diff hist +474 N L No edit summary
- 21:1221:12, 9 August 2005 diff hist −1,153 Talk:ITM and away you go
- 21:1121:11, 9 August 2005 diff hist +1,637 ITM tableize my stuff from Talk:ITM
- 20:3720:37, 9 August 2005 diff hist +3 MN VSTR
- 20:3520:35, 9 August 2005 diff hist +3 VEH No edit summary
- 20:3420:34, 9 August 2005 diff hist +2 DT0 No edit summary
- 20:3220:32, 9 August 2005 diff hist +3 EFS No edit summary
- 20:1920:19, 9 August 2005 diff hist 0 PLOTSCR.LST →Formal Specs
- 20:1620:16, 9 August 2005 diff hist +6 BROWSE.TXT FVSTR -> VSTR
- 20:1320:13, 9 August 2005 diff hist +17 PLOTSCR.LST lumpspec + cosmetics
- 20:0020:00, 9 August 2005 diff hist 0 m DT0 No edit summary
- 19:5219:52, 9 August 2005 diff hist +390 DT0 No edit summary
- 19:4819:48, 9 August 2005 diff hist +2,483 N DT0 No edit summary
- 09:1809:18, 9 August 2005 diff hist −395 RPG format more more cleanup
- 08:5708:57, 9 August 2005 diff hist +327 Talk:RPG format No edit summary
- 08:5308:53, 9 August 2005 diff hist +275 m STF No edit summary
- 08:4308:43, 9 August 2005 diff hist −1,783 RPG format More cleanup
- 08:3708:37, 9 August 2005 diff hist +830 N FNT No edit summary
- 08:2708:27, 9 August 2005 diff hist +255 T No edit summary
- 08:2308:23, 9 August 2005 diff hist +153 m MAP No edit summary
- 08:1808:18, 9 August 2005 diff hist +244 m VEH No edit summary
- 08:0708:07, 9 August 2005 diff hist −4,320 RPG format Clean up
- 08:0308:03, 9 August 2005 diff hist +405 N DOX Behold the awesome power of Emacs regexps!
- 07:5607:56, 9 August 2005 diff hist +445 SHO No edit summary
- 07:4707:47, 9 August 2005 diff hist +1,465 N VEH No edit summary
- 07:2507:25, 9 August 2005 diff hist +777 N D it goes this way.
- 07:2307:23, 9 August 2005 diff hist +372 N EFS INCOMPLETE? what are the 28 ints after main data?
- 07:1307:13, 9 August 2005 diff hist +424 N E No edit summary
- 07:0707:07, 9 August 2005 diff hist +569 N P No edit summary
- 06:5706:57, 9 August 2005 diff hist +510 N MAS "He calls himself 'The Master'"
- 06:5206:52, 9 August 2005 diff hist +756 N PAL No edit summary
- 05:4405:44, 9 August 2005 diff hist +231 N T No edit summary
- 05:4105:41, 9 August 2005 diff hist +1,029 N MAP No edit summary
- 05:2305:23, 9 August 2005 diff hist +144 STF reshuffled
- 05:1405:14, 9 August 2005 diff hist −416 SHO it is done
- 05:0305:03, 9 August 2005 diff hist +687 N STF Migrate north.
- 05:0105:01, 9 August 2005 diff hist +370 N DEFPASS.BIN You may now pass!
- 04:5704:57, 9 August 2005 diff hist +141 m TMN tricksy
- 04:5204:52, 9 August 2005 diff hist +401 m ARCHINYM.LMP No edit summary
- 04:4504:45, 9 August 2005 diff hist +553 N ARCHINYM.LMP copied from RPG format
- 04:4304:43, 9 August 2005 diff hist +255 N TMN more coming..
- 04:3104:31, 9 August 2005 diff hist +687 N SHO No edit summary
8 August 2005
- 21:5421:54, 8 August 2005 diff hist +1,207 Jormungand Elaborate, neaten. changes, detailed 'what-is-done'.
6 August 2005
- 08:4008:40, 6 August 2005 diff hist +140 m Jormungand No edit summary
5 August 2005
- 23:3623:36, 5 August 2005 diff hist 0 m Jormungand No edit summary
- 23:1923:19, 5 August 2005 diff hist +329 Jormungand svn details added
- 22:5722:57, 5 August 2005 diff hist +769 N Talk:Jormungand Hello gentlemen. Have you input to this?
- 22:3722:37, 5 August 2005 diff hist +322 Jormungand megaupdate and explanation
4 August 2005
- 19:4719:47, 4 August 2005 diff hist +245 STT Clarify -- how to read.
- 17:4317:43, 4 August 2005 diff hist +7 STT No edit summary
- 17:4217:42, 4 August 2005 diff hist +1,370 N STT No edit summary
- 17:0717:07, 4 August 2005 diff hist +100 Jormungand You get screenshot!
3 August 2005
- 21:5821:58, 3 August 2005 diff hist +44 Talk:Can you modify experience outside of battle with plotscripting? what you ask for, and what you get..
- 20:1920:19, 3 August 2005 diff hist +3 m Talk:Can you modify experience outside of battle with plotscripting? No edit summary
- 20:1820:18, 3 August 2005 diff hist +1 m Talk:Can you modify experience outside of battle with plotscripting? No edit summary
- 20:1620:16, 3 August 2005 diff hist +1,023 Talk:Can you modify experience outside of battle with plotscripting? clarifications
- 06:4606:46, 3 August 2005 diff hist +1,325 Talk:Can you modify experience outside of battle with plotscripting? A prototype of the unhacker
2 August 2005
- 19:5219:52, 2 August 2005 diff hist +184 Talk:Can you modify experience outside of battle with plotscripting? No edit summary
- 08:1408:14, 2 August 2005 diff hist +363 Talk:Can you modify experience outside of battle with plotscripting? sneakier and easier-to-use hack ('add hero experience(Hero:Bob, 1,000,000)')
- 03:0703:07, 2 August 2005 diff hist +3 m Talk:Can you modify experience outside of battle with plotscripting? No edit summary
- 03:0403:04, 2 August 2005 diff hist +480 Talk:Can you modify experience outside of battle with plotscripting? Yes it is possible
28 July 2005
- 22:5222:52, 28 July 2005 diff hist +276 Talk:About Formal Specs how to write about extra-badly-stored-strings
- 18:5818:58, 28 July 2005 diff hist +125 Talk:About Formal Specs unit consistency?
27 July 2005
- 22:0922:09, 27 July 2005 diff hist +1,134 N Talk:ITM No ITM docs!? I thought I pasted them!
- 20:3920:39, 27 July 2005 diff hist +219 m Talk:About Formal Specs clarify
- 16:5516:55, 27 July 2005 diff hist +95 Talk:About Formal Specs No edit summary
- 16:5016:50, 27 July 2005 diff hist +124 Talk:DT1 maybe help on bitsets
- 02:5902:59, 27 July 2005 diff hist +123 N Talk:DT1 ?
25 July 2005
- 19:2919:29, 25 July 2005 diff hist 0 m What is a better language to learn? No edit summary
- 09:1509:15, 25 July 2005 diff hist +147 Talk:What is a better language to learn? the rain in spain..
24 July 2005
- 22:2322:23, 24 July 2005 diff hist +590 Talk:What is a better language to learn? module ~= library
- 19:3019:30, 24 July 2005 diff hist +215 Talk:What is a better language to learn? call on bullshit.
- 00:0500:05, 24 July 2005 diff hist −485 What is a better language to learn? No edit summary
23 July 2005
- 17:3817:38, 23 July 2005 diff hist +164 m Talk:What is a better language to learn? explain this comparison.
- 08:3108:31, 23 July 2005 diff hist −118 m Main Page deleted duplicated question.
22 July 2005
- 20:2420:24, 22 July 2005 diff hist +241 Talk:Main Page →Hmm a quick question, When Ohrpgce is going to be translated to python,what will happen with the quick basic source?
- 20:1320:13, 22 July 2005 diff hist +218 Talk:What is a better language to learn? its me.
29 March 2005
- 07:3007:30, 29 March 2005 diff hist −2 m Talk:Maintaining compatibility No edit summary
- 07:2907:29, 29 March 2005 diff hist +158 Talk:Maintaining compatibility answer
28 March 2005
- 21:2821:28, 28 March 2005 diff hist +698 Maintaining compatibility principle of symmetry.
27 March 2005
- 18:0718:07, 27 March 2005 diff hist +269 N Talk:How do I make an inn where you can hire heroes? It works differently than that. Explanation of how it works. current
- 07:2207:22, 27 March 2005 diff hist +1,783 N How do I make an inn where you can hire heroes? placed in it's own page. (83.192.136.217, i expect you to add a link to this in the main page.)
- 07:1607:16, 27 March 2005 diff hist +7,696 Main Page Reverted to last faced revision.
- 07:1207:12, 27 March 2005 diff hist +187 N User talk:83.192.136.217 READ THIS current
26 March 2005
- 01:4101:41, 26 March 2005 diff hist +5 RPG format Linked TIL -> MXS. this could also be done via a redirect.
- 01:3701:37, 26 March 2005 diff hist +382 MXS planarness and cleanup.
21 March 2005
- 08:2108:21, 21 March 2005 diff hist +11 m Talk:Maintaining compatibility 'add comment' confused me a little.
- 08:2008:20, 21 March 2005 diff hist +111 Talk:Maintaining compatibility NeoTA:
- 06:2106:21, 21 March 2005 diff hist +26 Guidelines for forking Add link to source-ports page.
- 06:1806:18, 21 March 2005 diff hist +32 Maintaining compatibility add link
- 06:1406:14, 21 March 2005 diff hist +94 Talk:Maintaining compatibility No edit summary
- 06:1106:11, 21 March 2005 diff hist +1,132 N OHRRPGCE Source Ports Summarize the altered versions of OHRRPGCE i know of.
20 March 2005
- 22:5622:56, 20 March 2005 diff hist +174 N Talk:Maintaining compatibility perhaps a page listing OHR ports?
- 22:5322:53, 20 March 2005 diff hist +15 Maintaining compatibility clarify
- 22:5122:51, 20 March 2005 diff hist +1,170 Maintaining compatibility Non-obvious incompatibilities and confusions.
- 21:0221:02, 20 March 2005 diff hist +70 Main Page anti-chaos
- 01:4501:45, 20 March 2005 diff hist +885 N How do I make a treasure chest that contains many items or more than $32767? Place info from 89.192.155.215 in new page.
- 01:4301:43, 20 March 2005 diff hist +8,130 Main Page reverted edit of 83.192.155.215, changed back to previous version by Pkmnfrk. And placed the question in the list of questions.
19 March 2005
- 19:2719:27, 19 March 2005 diff hist 0 m Will you ever support MP3 music? fix typo
16 March 2005
- 20:5420:54, 16 March 2005 diff hist +274 m What is a variable? expressions
15 March 2005
- 23:1923:19, 15 March 2005 diff hist +22 m What is a variable? clean up
- 23:1723:17, 15 March 2005 diff hist +690 N What is a variable? Sketchy desc. (is context meant to be DEVEL or SCRIPTING?)
- 07:0207:02, 15 March 2005 diff hist +36 Jormungand when
9 March 2005
- 19:0819:08, 9 March 2005 diff hist +454 N Jormungand +
8 March 2005
- 03:0903:09, 8 March 2005 diff hist +4 m BSAVE Header No edit summary
- 03:0903:09, 8 March 2005 diff hist +152 BSAVE Header No need to preserve segment; offset is *Always* 0; Length in bytes not elements.
7 March 2005
- 06:2506:25, 7 March 2005 diff hist +8,363 Main Page Reverted edit of 213.77.92.48, changed back to last version by Bob the Hamster
5 March 2005
- 22:2122:21, 5 March 2005 diff hist −17 m SAY y/n options is in its own class
- 18:0218:02, 5 March 2005 diff hist +108 m Talk:RPG format No edit summary
- 17:2517:25, 5 March 2005 diff hist +1,506 SAY Add details of sections (not tabulated yet)
- 17:1617:16, 5 March 2005 diff hist +2,206 RPG format VEH, TAP, EFS, SHO added to main text.