HOWTO

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HOW TO USE the O.H.R.RPG.C.E

Be sure to read the following important articles: An Important Note About Passwords and An important Note About Backups.

The first half of the chapters of this HowTo are designed to be read in order to teach you the most important concepts of the engine (including graphics, maps, NPCs, textboxes and tags). You are encouraged to create a basic game from scratch as you read them, that's the best way to learn the engine! As you go further through, you're more likely to want to skip over chapters.

The OHRRPGCE is designed to let you easily create a complete RPG without any scripting, so the Main Chapters don't introduce or require scripting at all. Scripting is covered in a separate section below.

Note:

Some HowTo chapters are out of date. From time to time we work on updating it, but we think you will be able to make sense of it in its current state. (You can also read this highly-unfinished alternative HowTo.) The OHRRPGCE has always accumulated and expanded rather than replaced features, so even the most ancient tutorials will still teach you to use features and editors that still exist in some form, they just miss new and better ways to do things!

HOWTO: Main Chapters[edit]

  1. Getting Started
  2. Making Maptiles
  3. Making Walkabout Graphics
  4. Importing Graphics
  5. Map Construction
  6. NPCs
  7. Text Boxes
  8. Tags
  9. Making a Hero
  10. Items
  11. Shops
  12. Customizing Menus
  13. Battles
  14. Stun, Regen, Poison, and Mute
  15. Sound Effects
  16. Animating Maptiles
  17. Zones
  18. Vehicles
  19. Distributing a Game

Ah! That covers the basics. Do you feel enlightened?

Next, see the Extra Tutorials below on specific topics you're interested in (you can read these in any order), and the articles on Scripting. Mostly these tutorials show you how to piece together the features in the articles above. Some of the Extra Tutorials will use scripting.

Extra Tutorials[edit]

  1. Creating Chests
  2. Bosses
  3. Making Complex Attacks
  4. Combat Dialogues
  5. Enemies that respond to a certain attack
  6. Creating Dungeons
  7. Permanent Stat-Boosters
  8. Conditional Door Links
  9. Making Android games
  10. Achievements

Scripting[edit]

  1. Plotscripting (contents page)
  2. Plotscripting Tutorial
  3. What is a script argument for?
  4. Ways to refer to a hero in a script
  5. Creating Cutscenes
  6. Script triggers
  7. Scripting advice
  8. Slices Tutorial
  9. Slice Collection Editor Tutorial
  10. HUD Scripting Tutorial
  11. How do I write map autorun scripts?
  12. Using the Mouse in the Game

Anyone who is interested in helping by writing new chapters for the HowTo can do so by adding a link in the In-progress Chapters section and starting an article.

This alternative HowTo is a work in progress and most chapters are blank, but it contains some good information. For most topics, consult the HowTo chapters above.

Outline Of Proposed New Howto

Pixel-Art Tutorials[edit]

In-progress Chapters[edit]

To suggest a new chapter or tutorial simply leave a comment in the HOWTO's Discussion/Talk Page. It is important to remember that the purpose of HOWTO articles is to explain how to use the standard features, not to explain complicated methods of simulating features that don't exist using plotscripting. Stuff like that probably belongs in Category:Example Scripts

See Also[edit]

  • F.A.Q. - Frequently Asked Questions