HOWTO
HOW TO USE the O.H.R.RPG.C.E
Be sure to read the following important articles: An Important Note About Passwords and An important Note About Backups.
Important Note Some HowTo chapters are long out of date. It is currently (June 2020) undergoing a major update and partial rewrite, but we think you will be able to make sense of it in its current state.
You can also read this highly-unfinished alternative HowTo.
The first part of this HowTo is designed as an overview of the core concepts, providing all the knowledge needed to create a game from scratch. Later chapters in the Extra Tutorials section expand on additional or more complex features in a goal orientated manner.
HOWTO: Main Chapters[edit]
- Getting Started
- Making Maptiles
- Making Walkabout Graphics
- Importing Graphics
- Map Construction
- NPCs
- Text Boxes
- Tags
- Making a Hero
- Items
- Customizing Menus
- Battles
- Vehicle Use
- Stun, Regen, Poison, and Mute
- Sound Effects
- Distributing a Game
Ah! That covers the basics. Do you feel enlightened?
Next, see the Extra Tutorials below on specific topics you're interested in (you can read these in any order), and the articles on Scripting. Some of the Extra Tutorials will use scripting.
Extra Tutorials[edit]
- Animating Maptiles
- Bosses
- Making Complex Attacks
- Combat Dialogues
- Enemies that respond to a certain attack
- Creating Dungeons
- Permanent Stat-Boosters
- Conditional Door Links
- Making Android games
Scripting[edit]
- Plotscripting (contents page)
- Plotscripting Tutorial
- What is a script argument for?
- Ways to refer to a hero in a script
- Creating Cutscenes
- Script triggers
- Scripting advice
- Slices Tutorial
- Slice Collection Editor Tutorial
- HUD Scripting Tutorial
- How do I write map autorun scripts?
- Using the Mouse in the Game
Anyone who is interested in helping by writing new chapters for the HowTo can do so by adding a link in the In-progress Chapters section and filling in an article. You can also suggest a new topic by adding a link to the Suggested New Chapters section or leaving a note on the Talk:HOWTO page.
This alternative HowTo is a work in progress and most chapters are blank, but it contains some good information. For most topics, consult the HowTo chapters above.
Pixel-Art Tutorials[edit]
- Lospec's Pixel Tutorial List - The biggest collection of pixel art tutorials on the net!
- So You Want To Be A Pixel Artist? Website (hamster republic mirror) (gas13 mirror) (pete's qb site mirror)
- Pixel Tutorials on Deviantart
- Despain's pixel tutorials (highly suitable for beginners)
- MiniBoss pixel art tutorials (mainly advanced, with a focus on animation)
- shakeyair's The stuff they don't tell you about making good graphics
- Graphics Wizardry - NeoTA's tips for using graphics software like GIMP
- Moogle1's article in HamsterSpeak issue 6
- Gnostic Kathar-sys's Pixel Art Tutorial
- BMR's Beginning Pixels - All About Colors
- BMR's Beginning Pixels - Color Ramps
- BMR's Portrait Tutorial
- BMR's Step-by-Step Cyclops
- BMR's Step-by-Step Balrog
- Pixel Tutorials on Deviantart
- Mark's Pixel Art Tutorial
- Cure's Pixel Art tutorial (covers most major concepts)
- RPG Perspective guide. plus plenty of other perspective related goodies. A lot of content and still in progress :)
- Arne's general 'art-ing' guide. Reviews many important general art practices and concepts. Brief, concise, well illustrated.
- Arne's pixel art technique tutorial. Explores a lot of common pixel art problems.
- See How do I learn to draw better graphics?
- See also Graphics Utilities
In-progress Chapters[edit]
- Choosing Between Multiple Heroes
- Zones
- Temporarily Fusing Heros
- Transforming Heroes In Battles
- Achievements
- Creating Chests
- Interesting Fights and Combat Situations
- How to make a Class System
- Turn-based battles compared to Active-time battles
To suggest a new chapter or tutorial simply leave a comment in the HOWTO's Discussion/Talk Page. It is important to remember that the purpose of HOWTO articles is to explain how to use the standard features, not to explain complicated methods of simulating features that don't exist using plotscripting. Stuff like that probably belongs in Category:Example Scripts
See Also[edit]
- F.A.Q. - Frequently Asked Questions