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  1. (hist) ‎Ido:Ohrrpgce en Ido ‎[0 bytes]
  2. (hist) ‎Id:Novi ‎[3 bytes]
  3. (hist) ‎Can you add different animations in battle for a hero's different attacks ‎[10 bytes]
  4. (hist) ‎Why are the files not showing up in Windows Explorer? ‎[22 bytes]
  5. (hist) ‎Broaste (VoM) ‎[27 bytes]
  6. (hist) ‎Ai news ‎[41 bytes]
  7. (hist) ‎MulticoloredWizard ‎[47 bytes]
  8. (hist) ‎Developer mailing list ‎[67 bytes]
  9. (hist) ‎Mouse ‎[86 bytes]
  10. (hist) ‎Can you recommend an alternative to HSSED.exe that has the same Help feature that HSSED does? ‎[86 bytes]
  11. (hist) ‎Mailing list ‎[92 bytes]
  12. (hist) ‎What do each of the preference bitsets do? ‎[92 bytes]
  13. (hist) ‎Ruin/walkthrough ‎[93 bytes]
  14. (hist) ‎Is the Windows version compatible with games made using the DOS version? ‎[104 bytes]
  15. (hist) ‎What do each of the bitsets in the general game data do? ‎[117 bytes]
  16. (hist) ‎Quick-Start ‎[121 bytes]
  17. (hist) ‎Id:News ‎[122 bytes]
  18. (hist) ‎Id:Ohr ido ‎[122 bytes]
  19. (hist) ‎Ido:Main ‎[122 bytes]
  20. (hist) ‎Will the O.H.R.RPG.C.E. ever use alpha transparency? ‎[123 bytes]
  21. (hist) ‎Id:Main ‎[129 bytes]
  22. (hist) ‎What stats does an inn restore? ‎[131 bytes]
  23. (hist) ‎How do I use data from my existing game to make another game? ‎[133 bytes]
  24. (hist) ‎How do I make the player callibrate the joystick? ‎[151 bytes]
  25. (hist) ‎Is it possible to change the background (animation) when prompted by an Attack? ‎[151 bytes]
  26. (hist) ‎Unnamed future release ‎[152 bytes]
  27. (hist) ‎How many games are hosted by Castle Paradox? ‎[154 bytes]
  28. (hist) ‎Fraidy-Plip ‎[157 bytes]
  29. (hist) ‎How can I compile my plotscripts under windows? ‎[162 bytes]
  30. (hist) ‎How do I prevent a monster from attacking when the heros are choosing their attack? ‎[163 bytes]
  31. (hist) ‎Wiki/ohrrpgce/wiki/ohrrpgce/wiki/ohrrpgce/index.php ‎[165 bytes]
  32. (hist) ‎I would like to make my game all in black and white. How can I fill the master palette with various shades of grey? ‎[167 bytes]
  33. (hist) ‎Part 5 - Constructing your Map ‎[168 bytes]
  34. (hist) ‎Part 2 - Adding, Removing, Swapping, Heroes ‎[170 bytes]
  35. (hist) ‎When will the show load menu command be implemented? ‎[171 bytes]
  36. (hist) ‎Ido:Novi ‎[171 bytes]
  37. (hist) ‎A hamster is the symbol of Google’s new programming language. What does it mean? ‎[171 bytes]
  38. (hist) ‎Part 1 - Tags and NPCs ‎[171 bytes]
  39. (hist) ‎Chapter 10 - Battles ‎[171 bytes]
  40. (hist) ‎Part 2 - Animating Maptiles ‎[172 bytes]
  41. (hist) ‎Part 1 - Enemies ‎[172 bytes]
  42. (hist) ‎Part 1 - Introduction to Slices ‎[172 bytes]
  43. (hist) ‎How do I add new quotes for Bob in the main page of the website? ‎[173 bytes]
  44. (hist) ‎Will the O.H.R.RPG.C.E. ever support rotating/scaling like the Super Nintendo's MODE7? ‎[173 bytes]
  45. (hist) ‎Part 1 - General Items ‎[173 bytes]
  46. (hist) ‎Part 2 - Making Your Attacks Interesting ‎[174 bytes]
  47. (hist) ‎Chapter 16 - Plotscripting ‎[174 bytes]
  48. (hist) ‎How do I prevent the player from calibrating the joystick? ‎[175 bytes]
  49. (hist) ‎Chapter 8 - Attacks ‎[175 bytes]
  50. (hist) ‎Part 2 - Variables and Strings ‎[175 bytes]
  51. (hist) ‎NPC TAG.RPG ‎[176 bytes]
  52. (hist) ‎Part 5 - Working with Slices ‎[176 bytes]
  53. (hist) ‎Part 3 - Healing Items ‎[176 bytes]
  54. (hist) ‎Ido:Ohrrpgce En Ido ‎[177 bytes]
  55. (hist) ‎How do I reset a script? ‎[177 bytes]
  56. (hist) ‎Part 4 - Map Design ‎[177 bytes]
  57. (hist) ‎Chapter 7 - Making a Hero ‎[177 bytes]
  58. (hist) ‎Part 2 - Arms and Armor ‎[177 bytes]
  59. (hist) ‎Part 6 - Tweaking Maps ‎[178 bytes]
  60. (hist) ‎I would like to start a website about OHR games in my mother tongue. Could we be sister sites? ‎[179 bytes]
  61. (hist) ‎Part 3 - Doors ‎[179 bytes]
  62. (hist) ‎Part 2 - Tags and Maps ‎[180 bytes]
  63. (hist) ‎Part 3 - Tags and Enemies ‎[180 bytes]
  64. (hist) ‎Chapter 13 - Text Boxes ‎[180 bytes]
  65. (hist) ‎Part 1 - Using NPCs to Trigger Events ‎[181 bytes]
  66. (hist) ‎Part 2 - Composing Music ‎[181 bytes]
  67. (hist) ‎Chapter 12 - Sound and Music ‎[182 bytes]
  68. (hist) ‎Part 4 - Flow control ‎[182 bytes]
  69. (hist) ‎Part 1 - Portrait Boxes ‎[183 bytes]
  70. (hist) ‎Part 6 - Mechanics of Battle ‎[183 bytes]
  71. (hist) ‎Part 3 - Conditionals ‎[184 bytes]
  72. (hist) ‎Part 3 - Using an External Editor ‎[185 bytes]
  73. (hist) ‎Chapter 14 - Custom Menus ‎[185 bytes]
  74. (hist) ‎Part 1 - Copyright Issues ‎[185 bytes]
  75. (hist) ‎How do I make a blank/ all transparent sprite? ‎[186 bytes]
  76. (hist) ‎Part 2 - Making interesting NPCs ‎[186 bytes]
  77. (hist) ‎Part 5 - Attacks and Weapons ‎[187 bytes]
  78. (hist) ‎Chapter 6 - Tags ‎[187 bytes]
  79. (hist) ‎Part 3 - Stun, Regen, Poison, and Mute ‎[187 bytes]
  80. (hist) ‎Part 7 - Advanced ‎[187 bytes]
  81. (hist) ‎Part 2 - Collections ‎[187 bytes]
  82. (hist) ‎How do I print my hss file? ‎[189 bytes]
  83. (hist) ‎Chapter 11 - Vehicle Use ‎[189 bytes]
  84. (hist) ‎Part 2 - Linking Text Boxes ‎[189 bytes]
  85. (hist) ‎Part 1 - Introduction ‎[189 bytes]
  86. (hist) ‎Part 6 - Importing BMP graphics ‎[190 bytes]
  87. (hist) ‎Part 2 - Formations ‎[191 bytes]
  88. (hist) ‎When should I run RPGFIX.EXE? ‎[192 bytes]
  89. (hist) ‎When exactly will an enemy use its "Desperation" attacks? ‎[192 bytes]
  90. (hist) ‎Part 1 - Special Attacks ‎[192 bytes]
  91. (hist) ‎Pink Plip ‎[193 bytes]
  92. (hist) ‎PSTUTOR.RPG ‎[195 bytes]
  93. (hist) ‎How can I delete an accidentally placed NPC? ‎[195 bytes]
  94. (hist) ‎Chapter 9 - Items ‎[195 bytes]
  95. (hist) ‎Part 3 - Balancing ‎[195 bytes]
  96. (hist) ‎Part 5 - Balancing Battles ‎[196 bytes]
  97. (hist) ‎Part 4 - Making Interesting Battles ‎[197 bytes]
  98. (hist) ‎SAMPLE.RPG ‎[199 bytes]
  99. (hist) ‎Chapter 5 - NPCs ‎[200 bytes]
  100. (hist) ‎Part 1 - Hero Stats ‎[201 bytes]
  101. (hist) ‎How do I create a stat like HP or MP? ‎[203 bytes]
  102. (hist) ‎Red Plip ‎[210 bytes]
  103. (hist) ‎HamsterSpeak ‎[214 bytes]
  104. (hist) ‎Even if I disable the minimap, I can still display it with F1 ‎[217 bytes]
  105. (hist) ‎How do I make a spell that teleports you somewhere? ‎[217 bytes]
  106. (hist) ‎Tame Plip ‎[218 bytes]
  107. (hist) ‎Chapter 15 - Slices ‎[219 bytes]
  108. (hist) ‎What should I do if the Answers on here don't work for me? ‎[221 bytes]
  109. (hist) ‎Will there ever be sound effects? ‎[222 bytes]
  110. (hist) ‎How do I delete game data from my RPG? ‎[222 bytes]
  111. (hist) ‎DOR ‎[224 bytes]
  112. (hist) ‎Trained Plip ‎[224 bytes]
  113. (hist) ‎Why don't my pushable NPCs move? ‎[229 bytes]
  114. (hist) ‎Uber-Plip ‎[231 bytes]
  115. (hist) ‎MiniPlip ‎[232 bytes]
  116. (hist) ‎Part 3 - Slice Families ‎[236 bytes]
  117. (hist) ‎Will Wandering Hamster ever be updated? ‎[239 bytes]
  118. (hist) ‎Will there ever be attack scripting so that I can make complex damage formulas? ‎[240 bytes]
  119. (hist) ‎My Script compiles, but I can't find the .HS file! ‎[245 bytes]
  120. (hist) ‎HSS ‎[245 bytes]
  121. (hist) ‎I accidentally wrote over the plotscr.hsd file. Is there any place where I can download only the plotscr.hsd file? ‎[245 bytes]
  122. (hist) ‎Part 4 - Slice Types ‎[245 bytes]
  123. (hist) ‎How do I make an automatic battle? ‎[246 bytes]
  124. (hist) ‎Can I run CUSTOM.exe or GAME.exe in a fullscreen instead of in a small window? ‎[255 bytes]
  125. (hist) ‎Custom usually freezes when importing music! ‎[256 bytes]
  126. (hist) ‎How do I create an attack that allows the player to choose the first target but then it's chained to an attack that can randomly choose another target? ‎[256 bytes]
  127. (hist) ‎Are the music and sound effects that come with the OHRRPGCE protected by copyright laws? ‎[257 bytes]
  128. (hist) ‎How do I delete my account on the wiki? ‎[260 bytes]
  129. (hist) ‎Script buffer overflow ‎[264 bytes]
  130. (hist) ‎Flame Giant (VoM) ‎[264 bytes]
  131. (hist) ‎FONT ‎[267 bytes]
  132. (hist) ‎Olbies ‎[274 bytes]
  133. (hist) ‎When will the next version of Wandering Hamster be online? ‎[277 bytes]
  134. (hist) ‎What does the "Automatically choose target" bitset do, and how does it work? ‎[277 bytes]
  135. (hist) ‎Will you raise the limit on number of string scripts? ‎[277 bytes]
  136. (hist) ‎Unzipping program ‎[279 bytes]
  137. (hist) ‎Spamwords ‎[280 bytes]
  138. (hist) ‎Plip ‎[280 bytes]
  139. (hist) ‎How do I register on Castle Paradox? The site keeps on asking for an answer to a 'textual confirmation question', but I have no idea what that is! ‎[280 bytes]
  140. (hist) ‎DOS Compatibility ‎[281 bytes]
  141. (hist) ‎The Soundcard Compatability List ‎[282 bytes]
  142. (hist) ‎How do I make a stat-weakening spell/attack? ‎[282 bytes]
  143. (hist) ‎Magazine:Hamsterspeak ‎[282 bytes]
  144. (hist) ‎No data to compile ‎[284 bytes]
  145. (hist) ‎Ido:Projetar Violaco ‎[286 bytes]
  146. (hist) ‎What color-combos do the different textbox border colors use? ‎[287 bytes]
  147. (hist) ‎Why did you change the original site to this one? ‎[292 bytes]
  148. (hist) ‎Where can I find an advanced plotscript library that may fit my advanced plotscript needs? ‎[293 bytes]
  149. (hist) ‎How do I delete an account used to submit games to the Hamster Republic OHRRPGCE Game List? ‎[294 bytes]
  150. (hist) ‎Will the O.H.R.RPG.C.E. ever be able to make games that can be played without the game.exe? ‎[297 bytes]
  151. (hist) ‎Will you ever add more animation frames? ‎[298 bytes]
  152. (hist) ‎Will it ever be possible to give attacks sound effects? ‎[300 bytes]
  153. (hist) ‎How do I make it so that an enemy spawns only when multiple other enemies are killed? ‎[302 bytes]
  154. (hist) ‎Can you add different animations in battle for a hero's different attacks? ‎[304 bytes]
  155. (hist) ‎I have compiled my own version with interesting features. How shall I propose my ideas to the developers so they can test and comment on them? ‎[304 bytes]
  156. (hist) ‎Is there any way to adjust how much the "Weak to" and "Strong to" will add or remove from the damage? ‎[305 bytes]
  157. (hist) ‎How do I prevent a hero from regaining Hp and Mp on level up? ‎[309 bytes]
  158. (hist) ‎How does the "Absorb Damage" bitset work? ‎[311 bytes]
  159. (hist) ‎My mouse cursor is missing in the graphics editor! ‎[318 bytes]
  160. (hist) ‎I can't figure out how to download the OHRRPGCE, Help! ‎[320 bytes]
  161. (hist) ‎Where can I find other RPG makers, or makers for other types of games? ‎[322 bytes]
  162. (hist) ‎Installation on Mac OS X ‎[322 bytes]
  163. (hist) ‎Public domain ‎[324 bytes]
  164. (hist) ‎Jillion ‎[326 bytes]
  165. (hist) ‎Frost Giant (VoM) ‎[326 bytes]
  166. (hist) ‎I came up with a new plotscript command. How should I propose it to the community? ‎[328 bytes]
  167. (hist) ‎ERROR:in line 746 of plotscr.hsd define trigger,begin expected top-level declaration but found definetrigger. Why does this error occur? ‎[330 bytes]
  168. (hist) ‎Previous versions ‎[331 bytes]
  169. (hist) ‎Is there a way to enable NPCs to walk through each other? ‎[331 bytes]
  170. (hist) ‎I made backgrounds, but now I can't import them! ‎[332 bytes]
  171. (hist) ‎What is an HSD file and how does it work? ‎[335 bytes]
  172. (hist) ‎How do I make an INN using a slice collection and a menu? ‎[335 bytes]
  173. (hist) ‎How can I make a world map where the player just presses a key and the hero walks to another place on the map? ‎[336 bytes]
  174. (hist) ‎Obsolete Hamster Republic Gamelist ‎[336 bytes]
  175. (hist) ‎How do I give stun and poison to the enemy so that they can use it on the heroes? ‎[337 bytes]
  176. (hist) ‎Will the O.H.R.RPG.C.E. ever be able to make games that cannot be edited? ‎[338 bytes]
  177. (hist) ‎BAM Developer's Kit ‎[339 bytes]
  178. (hist) ‎How do you customize the in-battle Pause screen? ‎[339 bytes]
  179. (hist) ‎How do I make an "enemy-repelling" item? ‎[340 bytes]
  180. (hist) ‎How many articles can be hosted here? ‎[341 bytes]
  181. (hist) ‎I made enemies and formations, why can't I fight them when I walk around my map? ‎[344 bytes]
  182. (hist) ‎WAV ‎[345 bytes]
  183. (hist) ‎How do I import music? ‎[346 bytes]
  184. (hist) ‎Is it possible to make little Character Portraits appear next to text boxes? ‎[347 bytes]
  185. (hist) ‎Outros arquivos do programa ‎[349 bytes]
  186. (hist) ‎How do I make an item or spell that revives dead heroes? ‎[350 bytes]
  187. (hist) ‎TIL ‎[350 bytes]
  188. (hist) ‎Drake (VoM) ‎[352 bytes]
  189. (hist) ‎Merchandise and Swag ‎[353 bytes]
  190. (hist) ‎Gullinbursti (VoM) ‎[357 bytes]
  191. (hist) ‎I download a game but I can't find it when I run CUSTOM, why? ‎[358 bytes]
  192. (hist) ‎I have made my own version of the OHRRPGCE and would like to post it here. What should I do? ‎[360 bytes]
  193. (hist) ‎Tindalos (VoM) ‎[360 bytes]
  194. (hist) ‎How do I make my own WIPs? ‎[361 bytes]
  195. (hist) ‎Etheldreme ‎[361 bytes]
  196. (hist) ‎Eressoft's Free Script Package ‎[362 bytes]
  197. (hist) ‎How do I enter NPC references through strings? ‎[363 bytes]
  198. (hist) ‎Can I play and make games installing game.exe and custom.exe on a Usb key? ‎[363 bytes]
  199. (hist) ‎TileTool ‎[364 bytes]
  200. (hist) ‎When I open "Edit Attacks" the attack picture in the bottom right is missing, how do I fix it? ‎[364 bytes]
  201. (hist) ‎Kirpa (VoM) ‎[365 bytes]
  202. (hist) ‎Will you ever support MIDI music? ‎[367 bytes]
  203. (hist) ‎Conditional tag ‎[374 bytes]
  204. (hist) ‎Flikky's Font Tools ‎[374 bytes]
  205. (hist) ‎Plan for hero inventories ‎[374 bytes]
  206. (hist) ‎How do I get permission to use a WIP build with my game? ‎[378 bytes]
  207. (hist) ‎I click the program and nothing at all happens ‎[381 bytes]
  208. (hist) ‎TMN ‎[381 bytes]
  209. (hist) ‎DOX ‎[382 bytes]
  210. (hist) ‎What are the things the OHRRPGCE can do very well? ‎[382 bytes]
  211. (hist) ‎I am running under Linux. Can I use the OHRRPGCE? and if so what version of the Custom.exe and Game.exe shall I download? ‎[382 bytes]
  212. (hist) ‎Where are UNLUMP and the other utilities in the Linux version? ‎[382 bytes]
  213. (hist) ‎Where can I find WIP builds? ‎[384 bytes]
  214. (hist) ‎Audacity ‎[385 bytes]
  215. (hist) ‎Is there a law that I have to have a read me? ‎[386 bytes]
  216. (hist) ‎Release tracking bug ‎[386 bytes]
  217. (hist) ‎How do I make a single spell that can be cast without having to access the Spell List screen? ‎[387 bytes]
  218. (hist) ‎Can I use plotscripting to allow people to change my maps when playing my game? ‎[390 bytes]
  219. (hist) ‎How do I convert MIDI music into BAM music? ‎[391 bytes]
  220. (hist) ‎How do I cleanly uninstall the OHRRPGCE? ‎[392 bytes]
  221. (hist) ‎Hoarfrost (VoM) ‎[392 bytes]
  222. (hist) ‎Skidbladnir (VoM) ‎[393 bytes]
  223. (hist) ‎How do I make a hero learn spells from level-ups? ‎[396 bytes]
  224. (hist) ‎How do I write battlescripting? ‎[396 bytes]
  225. (hist) ‎When will BattleScripting be added to the OHRRPGCE? ‎[397 bytes]
  226. (hist) ‎MN ‎[398 bytes]
  227. (hist) ‎How can I implement weather on a map? ‎[398 bytes]
  228. (hist) ‎I have translated howto.txt and some other documents in my mother tongue. Who shall ask to put it online? ‎[402 bytes]
  229. (hist) ‎NEO-Skidbladnir (VoM) ‎[403 bytes]
  230. (hist) ‎Why do my minimaps come up with F1 even if I have the option turned off in Map Data ‎[404 bytes]
  231. (hist) ‎Ultimate Paint ‎[404 bytes]
  232. (hist) ‎Bob the Hamster ‎[406 bytes]
  233. (hist) ‎Use button ‎[407 bytes]
  234. (hist) ‎How do I add a question? ‎[408 bytes]
  235. (hist) ‎Why not re-write/adapt the OHRRPGCE in Free Basic? ‎[408 bytes]
  236. (hist) ‎Why not re-write the OHRRPGCE in Python? ‎[409 bytes]
  237. (hist) ‎Why does nothing happen when I select the "Edit Menus" option? ‎[409 bytes]
  238. (hist) ‎How do I limit the number of items I can carry? ‎[409 bytes]
  239. (hist) ‎I am using a hero that can be renamed several times by the player. What name should I use for him when I write in the text boxes? ‎[415 bytes]
  240. (hist) ‎Mushroomer (VoM) ‎[417 bytes]
  241. (hist) ‎Troll (VoM) ‎[417 bytes]
  242. (hist) ‎How do I add new colors to my palette? ‎[418 bytes]
  243. (hist) ‎How do I make certain enemy formations rarer than others in the same formation set? ‎[420 bytes]
  244. (hist) ‎Yggdrasil ‎[424 bytes]
  245. (hist) ‎How do I make a wall that heroes can't pass, but NPCs can? ‎[427 bytes]
  246. (hist) ‎Compiling in Real DOS ‎[429 bytes]
  247. (hist) ‎Privateer (VoM) ‎[432 bytes]
  248. (hist) ‎How do I make a save point using a slice collection and a menu? ‎[437 bytes]
  249. (hist) ‎Hati (VoM) ‎[438 bytes]
  250. (hist) ‎How do I make a vehicle the player is riding carry over to the next map when the vehicle uses a door? ‎[439 bytes]
  251. (hist) ‎What is bugzilla and how does it work? ‎[440 bytes]
  252. (hist) ‎How about a OHRRPGCE hall of fame, for all the best games made with it, or does one already exist? ‎[440 bytes]
  253. (hist) ‎How do I reset time? ‎[440 bytes]
  254. (hist) ‎Shade (VoM) ‎[442 bytes]
  255. (hist) ‎Ornithopter (VoM) ‎[443 bytes]
  256. (hist) ‎I click the program and the screen goes blank ‎[445 bytes]
  257. (hist) ‎Can I have a copy of the plotscripting tutorial that I don't have to be on the internet to use? ‎[446 bytes]
  258. (hist) ‎Can you modify experience outside of battle with plotscripting? ‎[448 bytes]
  259. (hist) ‎Is there a limit to how big a plotscript can be? ‎[448 bytes]
  260. (hist) ‎Can I remove certain features such as "Remove Hero" or "Steal from enemies"? ‎[450 bytes]
  261. (hist) ‎Chainsaw Jack (VoM) ‎[451 bytes]
  262. (hist) ‎Script is missing end or ) ‎[452 bytes]
  263. (hist) ‎InnoSetup ‎[455 bytes]
  264. (hist) ‎I used to be able to compile my scripts normally, but now that I have a new version of the ohrrpgce, I get an error message saying that it cannot find my hss file. Why? ‎[456 bytes]
  265. (hist) ‎OHF ‎[457 bytes]
  266. (hist) ‎Ogre (VoM) ‎[457 bytes]
  267. (hist) ‎Zenzizenzic ‎[457 bytes]
  268. (hist) ‎Alectormancy ‎[457 bytes]
  269. (hist) ‎How do I change my starting location? ‎[458 bytes]
  270. (hist) ‎Managarm (VoM) ‎[459 bytes]
  271. (hist) ‎Mihov Image Resizer ‎[461 bytes]
  272. (hist) ‎Are you going to make a Windows version? ‎[462 bytes]
  273. (hist) ‎Will it ever be possible to have more than one font in a game? ‎[463 bytes]
  274. (hist) ‎Virus or spyware ‎[469 bytes]
  275. (hist) ‎E ‎[469 bytes]
  276. (hist) ‎Will you ever update the map editor? ‎[470 bytes]
  277. (hist) ‎Red Dragon (VoM) ‎[470 bytes]
  278. (hist) ‎Paint ‎[471 bytes]
  279. (hist) ‎Ai:Ohrrpgce Enu Aiola ‎[471 bytes]
  280. (hist) ‎Plotscr.hsd ‎[474 bytes]
  281. (hist) ‎RPG file ‎[474 bytes]
  282. (hist) ‎Where can I go for help? ‎[480 bytes]
  283. (hist) ‎Ozarks ‎[481 bytes]
  284. (hist) ‎Zombie (VoM) ‎[482 bytes]
  285. (hist) ‎Wight (VoM) ‎[482 bytes]
  286. (hist) ‎How do I make a hero attack several times during a battle turn? ‎[484 bytes]
  287. (hist) ‎GraphicsGale ‎[486 bytes]
  288. (hist) ‎What is Hits? ‎[486 bytes]
  289. (hist) ‎Decompile.py ‎[487 bytes]
  290. (hist) ‎ABE (Amazing BAM Extractor) ‎[488 bytes]
  291. (hist) ‎I get an error message about illegal wait substate ‎[488 bytes]
  292. (hist) ‎Tulzcha (VoM) ‎[492 bytes]
  293. (hist) ‎Ettin (VoM) ‎[492 bytes]
  294. (hist) ‎In a plotscript, how does it know which NPC 2 to use, if there's a new list of NPCs for every map? ‎[494 bytes]
  295. (hist) ‎Sericyon (VoM) ‎[494 bytes]
  296. (hist) ‎When I go in the equip menu, my hero is equiped with a potion whereas I've never equiped him before ‎[494 bytes]
  297. (hist) ‎How do I delete a script? ‎[494 bytes]
  298. (hist) ‎Will you ever add support to import movies? ‎[495 bytes]
  299. (hist) ‎EFS ‎[497 bytes]
  300. (hist) ‎CUSTOM.EXE ‎[501 bytes]
  301. (hist) ‎RPGFIX ‎[501 bytes]
  302. (hist) ‎Skoll (VoM) ‎[501 bytes]
  303. (hist) ‎CC-Attribution-NoDerivs ‎[501 bytes]
  304. (hist) ‎How come the font is 8x8 pixels instead of 10x10? ‎[502 bytes]
  305. (hist) ‎Plip (VoM) ‎[505 bytes]
  306. (hist) ‎How do I make an enemy keep on spawning itself? ‎[506 bytes]
  307. (hist) ‎Rosegarden ‎[507 bytes]
  308. (hist) ‎Enemies that respond to a certain attack ‎[508 bytes]
  309. (hist) ‎How do I use the move to function to rename an article? ‎[508 bytes]
  310. (hist) ‎How do I get it to run a script when I level up a certain hero (me)? ‎[509 bytes]
  311. (hist) ‎Cancel Button ‎[512 bytes]
  312. (hist) ‎What are the correct sizes for each type of graphics in centimeters? ‎[512 bytes]
  313. (hist) ‎Mage (VoM) ‎[514 bytes]
  314. (hist) ‎Anvil Studio ‎[515 bytes]
  315. (hist) ‎Can you add Hp Max and Mp Max to the target stats? ‎[517 bytes]
  316. (hist) ‎How can I make an attack do an exact amount of damage each time? ‎[523 bytes]
  317. (hist) ‎Vagabond (VoM) ‎[523 bytes]
  318. (hist) ‎Unrecognised name . It has not been defined as script, constant, variable, or anything else ‎[526 bytes]
  319. (hist) ‎My enemy's turn takes forever, why? ‎[528 bytes]
  320. (hist) ‎How do I make it so that when you talk to a NPC then it shows a different screen? ‎[530 bytes]
  321. (hist) ‎How do I make map music continue where it left off after a battle? ‎[531 bytes]
  322. (hist) ‎Will you raise the limit on number of NPCs? ‎[533 bytes]
  323. (hist) ‎How do I attack NPCs outside of battle? ‎[535 bytes]
  324. (hist) ‎Midgardsorm (VoM) ‎[535 bytes]
  325. (hist) ‎Paternoster ‎[536 bytes]
  326. (hist) ‎Necromancer (VoM) ‎[536 bytes]
  327. (hist) ‎PalEdit ‎[537 bytes]
  328. (hist) ‎Azathoth (VoM) ‎[537 bytes]
  329. (hist) ‎Is my work protected by copyright? Can I limit who uses the game? ‎[538 bytes]
  330. (hist) ‎Lump Descriptions ‎[539 bytes]
  331. (hist) ‎How do I copy and paste a palette? ‎[540 bytes]
  332. (hist) ‎Snow Dragon (VoM) ‎[540 bytes]
  333. (hist) ‎In my plotscript, the text boxes keep looping. What should I do? ‎[540 bytes]
  334. (hist) ‎Other Ways to Compile A Plotscript ‎[541 bytes]
  335. (hist) ‎7Zip ‎[542 bytes]
  336. (hist) ‎Espereble ‎[542 bytes]
  337. (hist) ‎Brian Fisher ‎[544 bytes]
  338. (hist) ‎Is it possible to make a textbox advance faster? ‎[544 bytes]
  339. (hist) ‎How do I use a USB gamepad or joystick with the OHRRPGCE? ‎[544 bytes]
  340. (hist) ‎Voxhumana ‎[546 bytes]
  341. (hist) ‎Can I sell RPGs I make with the OHRRPGCE? ‎[547 bytes]
  342. (hist) ‎I can't read the HSPEAK error screen! ‎[547 bytes]
  343. (hist) ‎My enemies never move or attack, why? ‎[552 bytes]
  344. (hist) ‎I added new spells to my hero's spell list, why aren't they there when I play? ‎[554 bytes]
  345. (hist) ‎How do I make a battle end only by killing a specific enemy while other enemies remain alive? ‎[554 bytes]
  346. (hist) ‎When I give my heroes spells, the lists aren't coming up in the Spells menu or in battle, and I did name the spell lists! Why? ‎[560 bytes]
  347. (hist) ‎I'm not getting any sound in Linux. Can you tell me how OHRRPGCE outputs MIDI so that I can set up my system correctly? ‎[562 bytes]
  348. (hist) ‎I gave the my enemies HP, but they still die instantly. Why? ‎[562 bytes]
  349. (hist) ‎Will you ever include a random dungeon generator? ‎[563 bytes]
  350. (hist) ‎I would like to use a pre made battle system I've download at Castle paradox. How do I implement it in my game? ‎[564 bytes]
  351. (hist) ‎Why can't I launch a script when already inside a script? ‎[564 bytes]
  352. (hist) ‎I would like to learn FreeBASIC. Where can I find information good for a beginner? ‎[564 bytes]
  353. (hist) ‎I need to know if something I've heard about (and or something I've read on forums) is yet implemented or not. What can I do to get information? ‎[566 bytes]
  354. (hist) ‎Is it possible to make an enemy know whether it is poisoned or stunned so it can heal itself? ‎[568 bytes]
  355. (hist) ‎ERROR:In line X of dummyplotscripts.hss Song:I'll Wander the World. This isn't a variable, constant, or anything else. It exists in my hsi file, but it says it isn't. What should I do? ‎[568 bytes]
  356. (hist) ‎Shub-Niggurath (VoM) ‎[569 bytes]
  357. (hist) ‎Niddhogg (VoM) ‎[571 bytes]
  358. (hist) ‎Community ‎[572 bytes]
  359. (hist) ‎Paint.NET ‎[573 bytes]
  360. (hist) ‎How do I check if there is already an .sav file using plotscripting? ‎[577 bytes]
  361. (hist) ‎How do I disable map layers? ‎[577 bytes]
  362. (hist) ‎How do I import my scripts without launching custom.exe and then going in the script managment menu? ‎[578 bytes]
  363. (hist) ‎Is it possible to put two NPCs on the same X,Y position with Plotscripting? ‎[578 bytes]
  364. (hist) ‎SHO ‎[579 bytes]
  365. (hist) ‎Handshake ‎[581 bytes]
  366. (hist) ‎MIDI ‎[583 bytes]
  367. (hist) ‎Beelzebufo ‎[583 bytes]
  368. (hist) ‎Zelda-style games ‎[584 bytes]
  369. (hist) ‎Castle Paradox ‎[584 bytes]
  370. (hist) ‎Hamspeak ‎[586 bytes]
  371. (hist) ‎How do I give an enemy a "Counter-attack"? ‎[588 bytes]
  372. (hist) ‎Why not re-write completely the OHRRPGCE in Qbasic? ‎[590 bytes]
  373. (hist) ‎I still get "Script error! Failed to unlump (scriptid).hsx"; I used the right format for more than one script in a file. ‎[591 bytes]
  374. (hist) ‎How do I check if there is already an npc on the map using plotscripting? ‎[591 bytes]
  375. (hist) ‎How do I place shops? ‎[594 bytes]
  376. (hist) ‎How do I make a HSS file? ‎[603 bytes]
  377. (hist) ‎When I compile my script it says that stat:hp is not a valid name, but it is in my hsi file! Can anyone tell me what is going on? ‎[605 bytes]
  378. (hist) ‎How do I make maptiles that hurt you? ‎[607 bytes]
  379. (hist) ‎Plan for converting battle display to slices ‎[608 bytes]
  380. (hist) ‎Why does Castle Paradox's server go down so often? ‎[609 bytes]
  381. (hist) ‎Path/File access error in line No line number in module GAME ‎[610 bytes]
  382. (hist) ‎Plan for variables in battles ‎[610 bytes]
  383. (hist) ‎How do I make a different song play when you ride a vehicle? ‎[611 bytes]
  384. (hist) ‎Where can I find the plotscripting dictionary? ‎[611 bytes]
  385. (hist) ‎Can I turn my game into a mmorpg? ‎[612 bytes]
  386. (hist) ‎Is Bob a dog? ‎[618 bytes]
  387. (hist) ‎Does Bob the Hamster exist in real life? ‎[619 bytes]
  388. (hist) ‎How do I make music? ‎[622 bytes]
  389. (hist) ‎I would like to make my own wiki media website. Where can I go to get some information in my mother tongue? ‎[624 bytes]
  390. (hist) ‎ATTACK.BIN ‎[625 bytes]
  391. (hist) ‎LUMPFIX ‎[628 bytes]
  392. (hist) ‎Why do my spawned enemies all appear in the top left corner? ‎[629 bytes]
  393. (hist) ‎Can joystick calibration interfere with keyboard control? If so how can prevent it? ‎[631 bytes]
  394. (hist) ‎How can I set or remove animating maptiles with plotscripting? ‎[634 bytes]
  395. (hist) ‎Yog-Sothoth (VoM) ‎[643 bytes]
  396. (hist) ‎How do I delete a save file? ‎[643 bytes]
  397. (hist) ‎What is MP~ ? ‎[644 bytes]
  398. (hist) ‎How do I make a HS file? ‎[644 bytes]
  399. (hist) ‎Rusalka ‎[645 bytes]
  400. (hist) ‎I've got a message that says expected top level declaration but found "archinym.lmp" when I compile. What does that mean? ‎[645 bytes]
  401. (hist) ‎How do I announce to the community that a game demo (or version) is online and ready to be tested and reviewed? ‎[645 bytes]
  402. (hist) ‎How do I make/ work on screen under custom.exe? ‎[646 bytes]
  403. (hist) ‎How do I make heroes and npcs invisible? ‎[648 bytes]
  404. (hist) ‎P ‎[649 bytes]
  405. (hist) ‎SONGDATA.BIN ‎[649 bytes]
  406. (hist) ‎MIDI2BAM ‎[649 bytes]
  407. (hist) ‎2mas ‎[650 bytes]
  408. (hist) ‎MtPaint ‎[652 bytes]
  409. (hist) ‎Why did you decide to make the screen 320 x 200? ‎[653 bytes]
  410. (hist) ‎Why are you called James "SPAM Man" Paige? ‎[656 bytes]
  411. (hist) ‎Dagon (VoM) ‎[656 bytes]
  412. (hist) ‎SNG ‎[657 bytes]
  413. (hist) ‎Will it ever be possible to change the battle system? ‎[659 bytes]
  414. (hist) ‎How do I run a plotscript after a battle? ‎[663 bytes]
  415. (hist) ‎HeartBugs ‎[664 bytes]
  416. (hist) ‎How do I make a stat-boosting spell/attack? ‎[666 bytes]
  417. (hist) ‎What is so special about the number 32767? ‎[667 bytes]
  418. (hist) ‎Compiling in Windows 9x ‎[669 bytes]
  419. (hist) ‎What is the Ctr stat and what does it do? ‎[670 bytes]
  420. (hist) ‎How can I make a game in Chinese? I can edit the alphabet but Chinese require at least 3,000 characters ‎[672 bytes]
  421. (hist) ‎Keyboard controls in OHRRPGCE Games ‎[674 bytes]
  422. (hist) ‎Every time a battle starts, the enemies die instantly and I win without doing anything. Why? ‎[677 bytes]
  423. (hist) ‎I don't get plotscripting at all, and the tutorial is still too confusing for me. Can anyone explain how to do it? ‎[677 bytes]
  424. (hist) ‎GAME.EXE ‎[678 bytes]
  425. (hist) ‎Pixia ‎[681 bytes]
  426. (hist) ‎Compiling with -gen gcc ‎[681 bytes]
  427. (hist) ‎Flikky's Textbox Tools ‎[683 bytes]
  428. (hist) ‎Tirgoviste ‎[685 bytes]
  429. (hist) ‎The program used to work just fine, but now it doesn't! ‎[686 bytes]
  430. (hist) ‎What is a mirror? ‎[686 bytes]
  431. (hist) ‎Are you going to add costumes for characters? ‎[686 bytes]
  432. (hist) ‎How can I make it so that an event will happen, when an NPC is pushed onto a certain tile? ‎[687 bytes]
  433. (hist) ‎What is "Free Basic" and is there a link with "Quick Basic"? ‎[688 bytes]
  434. (hist) ‎Cthulhu (VoM) ‎[688 bytes]
  435. (hist) ‎How do I start? ‎[689 bytes]
  436. (hist) ‎Will the O.H.R.RPG.C.E. ever be able to use a different size of font (e.g. 16×16 or 8×16)? ‎[690 bytes]
  437. (hist) ‎Will the O.H.R.RPG.C.E. ever support rotating/scaling images like the Super Nintendo's MODE7? ‎[691 bytes]
  438. (hist) ‎The program runs, but doesn't work like I expect it to ‎[695 bytes]
  439. (hist) ‎How do I make a fighting game? ‎[695 bytes]
  440. (hist) ‎Can you retrieve an enemy's attack IDs with plotscripting? ‎[702 bytes]
  441. (hist) ‎An Important Note About Passwords ‎[707 bytes]
  442. (hist) ‎Garm (VoM) ‎[707 bytes]
  443. (hist) ‎QuickBasic ‎[708 bytes]
  444. (hist) ‎Is it possible to use Variables in place of (i.e., use them in the same fashion as) tags? ‎[708 bytes]
  445. (hist) ‎Why not re-write the OHRRPGCE in ...? ‎[710 bytes]
  446. (hist) ‎DEFPAL ‎[713 bytes]
  447. (hist) ‎I click the program and my computer crashes ‎[715 bytes]
  448. (hist) ‎SCRIPTS.LST ‎[715 bytes]
  449. (hist) ‎How do I level up my hero using plotscripting? ‎[716 bytes]
  450. (hist) ‎Sanity test ‎[716 bytes]
  451. (hist) ‎Contributing ‎[716 bytes]
  452. (hist) ‎ERROR: File plotscr.hsd not found. What should I do? ‎[717 bytes]
  453. (hist) ‎Why doesn't the set NPC Z command exist? ‎[719 bytes]
  454. (hist) ‎AmigaMML ‎[722 bytes]
  455. (hist) ‎The OHRRPGCE doesn't work on my computer! Why? ‎[723 bytes]
  456. (hist) ‎How do I use unlump.exe? ‎[726 bytes]
  457. (hist) ‎Did you really make this with QuickBasic? ‎[727 bytes]
  458. (hist) ‎LOOKUP1.BIN ‎[727 bytes]
  459. (hist) ‎How come Custom and Game are blurry now? ‎[729 bytes]
  460. (hist) ‎Plot:Resume map music ‎[730 bytes]
  461. (hist) ‎Plan for magic variables in HamsterSpeak ‎[731 bytes]
  462. (hist) ‎How do I make a weapon that requires ammunition? ‎[731 bytes]
  463. (hist) ‎How do I know I have to use more than one hss file? ‎[735 bytes]
  464. (hist) ‎Plan for save states ‎[735 bytes]
  465. (hist) ‎MOCBJ Software ‎[737 bytes]
  466. (hist) ‎Is James British? ‎[738 bytes]
  467. (hist) ‎DEFPASS.BIN ‎[738 bytes]
  468. (hist) ‎How do I make a boss battle that the player cannot run away from? ‎[740 bytes]
  469. (hist) ‎When exactly will an enemy drop its 'rare item' on death? ‎[745 bytes]
  470. (hist) ‎Is there a way to resize CUSTOM.exe? ‎[749 bytes]
  471. (hist) ‎How do I make the screen scroll like a Zelda game? ‎[753 bytes]
  472. (hist) ‎Why can't I have more than one script at a time? ‎[754 bytes]
  473. (hist) ‎How do I make enemies have specific targets? ‎[756 bytes]
  474. (hist) ‎PAL ‎[756 bytes]
  475. (hist) ‎D ‎[758 bytes]
  476. (hist) ‎If I put more than one plotscript into one file, how do I make only one at a time begin when I need it? ‎[759 bytes]
  477. (hist) ‎What are the things the OHRRPGCE CANNOT do and will never be able to do? ‎[759 bytes]
  478. (hist) ‎Transforming heroes in-battle ‎[763 bytes]
  479. (hist) ‎Fenrisulf (VoM) ‎[766 bytes]
  480. (hist) ‎BROWSE.TXT ‎[767 bytes]
  481. (hist) ‎Joke game ‎[771 bytes]
  482. (hist) ‎How are weapon pictures used? ‎[772 bytes]
  483. (hist) ‎How come you are making it for DOS? I thought DOS was dead ‎[775 bytes]
  484. (hist) ‎EFX ‎[776 bytes]
  485. (hist) ‎Quaternion ‎[777 bytes]
  486. (hist) ‎My battles don't work! What is wrong? ‎[778 bytes]
  487. (hist) ‎Complete lump reference ‎[778 bytes]
  488. (hist) ‎How do I link to my user page in discussions? ‎[778 bytes]
  489. (hist) ‎What is fake plotscripting and when do I use it? ‎[781 bytes]
  490. (hist) ‎2022 contest calendar ‎[781 bytes]
  491. (hist) ‎Will you ever make a Linux version? Macintosh? BeOS? ‎[782 bytes]
  492. (hist) ‎Can you modify a hero's stats, enemy's stats, money, etc. by a percentage rather than by a whole number with plotscripting? ‎[782 bytes]
  493. (hist) ‎How do I destroy all the NPCs on a single map? ‎[783 bytes]
  494. (hist) ‎How do I advance backdrops pressing the space bar? ‎[784 bytes]
  495. (hist) ‎Why did you choose QuickBasic over other languages to make the OHRRPGCE? ‎[793 bytes]
  496. (hist) ‎UNLUMP ‎[796 bytes]
  497. (hist) ‎How do I change the main hero during a cutscene so that the player can't notice it? ‎[796 bytes]
  498. (hist) ‎HSI ‎[799 bytes]
  499. (hist) ‎What should I do if my script has bugs? ‎[799 bytes]
  500. (hist) ‎How can I make more than two choices in a text box? ‎[799 bytes]

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